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PlayStation was the brainchild of Ken Kutaragi, a Sony executive who managed one of the company's hardware engineering divisions and was later dubbed "The Father of the PlayStation".. Until , Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the Super . Jul 31,  · ご訪問ありがとうございます♡今回は彼氏の衝撃の事実を体験した話を描いていきます！こちらはInstagramでも更新予定の漫画です♪よかったらInstagramのフォローもお願い致します🙇‍♀️♡⬇︎はじめから読む⬇︎ ⬇︎前回の話はこちら⬇︎ それでは8話をどうぞ♡まさかの恋. Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft replace.me decades after the original release, the series was re-released by Wanderful Interactive Storybook for iOS and Android.
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<p>The program's goals are to spotlight new and upcoming indie titles for the PlayStation 4 and 5, focusing on those that are more innovative and novel, akin to past titles such as PaRappa the Rapper , Katamari Damacy , LittleBigPlanet , and Journey.</p>
<p>Sony also anticipates bringing more indie titles to the PlayStation Now series as part of this program. Online gaming on PlayStation consoles first started in July with the release of PlayStation 2's unnamed online service in Japan. Later in August saw its release in North America, followed by the European release in June  This service was shut down on March 31,  Released in , the PlayStation Network is an online service [] focusing on online multiplayer gaming and digital media delivery.</p>
<p>The store uses both physical currency and PlayStation Network Cards. The PlayStation Store's gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos , themes and game and movie trailers.</p>
<p>As of September 24, , there have been more than million downloads from the PlayStation Store worldwide. Research made by the project may eventually contribute to the creation of vital cures. Subscribers gain early or exclusive access to some betas , game demos, premium downloadable content such as full game trials of retail games like Infamous , and LittleBigPlanet and other PlayStation Store items, as well as a free subscription to Qore.</p>
<p>PlayStation Blog stylized as PlayStation. It was launched on June 11, [] and has featured in numerous interviews with third-party companies such as Square Enix. The PlayStation App is an application that was released on January 11, in several European countries for iOS version 4 and above and for Android version 1.</p>
<p>The framework will be cross-platform and cross-device, which is what Sony calls "hardware-neutral". It was set to release before the end of calendar year  In addition, Android devices that have been certified to be able to playback PlayStation Suite content smoothly will be certified with the PlayStation Certified certification.</p>
<p>Membership is free, and only requires a PSN account. Home has been in development since early and started an open public beta test on December 11,  They can travel throughout the Home world except cross region , which is constantly updated by Sony and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace.</p>
<p>Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content.</p>
<p>Development of Room has been halted on April 15, due to negative feedback from the community. Jason Schreier of Bloomberg News reported in December that Sony was working to create a new subscription service, code-named Spartacus, intended as a competitor to the Xbox Game Pass service by Microsoft, with plans to release in the second quarter of  The multi-tiered service would incorporate PlayStation Plus, PlayStation Now, and additional features, such as the most-expensive tier that would give players access to PlayStation 1, 2, and 3 games.</p>
<p>The interface features icons that are spread horizontally across the screen. Navigation moves the icons instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it selectable by the up and down directions on a directional pad. LiveArea, designed to be used on the PlayStation Vita , is a graphical user interface set to incorporate various social networking features via the PlayStation Network.</p>
<p>It has been designed specifically as a touchscreen user interface for users. In , Sony released the first useful and fully functioning operating system for a video game console, after the Net Yaroze experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the PlayStation 2 into a full-fledged computer system running Linux.</p>
<p>Users can utilize a network adapter to connect the PlayStation 2 to the internet, a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2. Yellow Dog Linux provides an official distribution that can be downloaded, and other distributions such as Fedora , Gentoo and Ubuntu have been successfully installed and operated on the console.</p>
<p>The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in  The PlayStation brand has a wide series of magazines, from across different continents, covering PlayStation related articles and stories.</p>
<p>Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games. PlayStation Underground was a non-traditional magazine that Sony Computer Entertainment America produced and published between Spring to Spring  Subscribers received two PlayStation CDs, along with a booklet and colorful packaging every quarter.</p>
<p>Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground , along with seemingly as many game demos that could be packed on a single CD. PlayStation Underground CDs are mainly in the hands of collectors these days.</p>
<p>These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to "Dear PlayStation" queries. Sony issued an apology and a new version of the advert with the offending line changed was produced.</p>
<p>A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the "Step Your Game Up" campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the "Dear PlayStation" queries about the PSP. In July , an advertising campaign in the Netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony's new Ceramic White PSP and the original Piano Black PSP.</p>
<p>This series of ads depicted both models fighting with each other [] and drew criticism from the media for being racist, though Sony maintains that the ad did not feature any racist message. The site contained a blog which was purportedly written by "Charlie", a teenage boy attempting to get his friend Jeremy's parents to buy him a PSP, and providing a "music video" of either Charlie or Jeremy "rapping" about the PSP.</p>
<p>Visitors to the website quickly recognized that the domain name was registered to a marketing company, exposing the campaign on sites such as YouTube and digg. Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen. Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at Bond University who said, "PlayStation re-ignited our imagination with video games".</p>
<p>Game designers Yoshiki Okamoto called the brand "revolutionary — PlayStation has changed gaming, distribution, sales, image and more", while Evan Wells of Naughty Dog said "PlayStation is responsible for making playing games cool.</p>
<p>In , ViTrue, Inc. The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs. In , Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that "If you ask the average person on the street what their favorite Sony product is, more often than not you'll hear PlayStation".</p>
<p>A study by Greenlight's Entertainment Retail has also shown that the PlayStation brand is the most interactive making posts and tweets on social networking sites Facebook and Twitter. As of [update] , PlayStation is the strongest selling console brand worldwide. From Wikipedia, the free encyclopedia. This is the latest accepted revision , reviewed on 9 July  Video game brand. This article is about the PlayStation brand. For the console, see PlayStation console.</p>
<p>For other uses, see PlayStation disambiguation. Main article: PlayStation console. Main article: PlayStation 2. Main article: PlayStation 2 retail configurations. Main article: PlayStation 3. Main article: PlayStation 4. Main article: PlayStation 5. JP : December 3, [64]. NA : September 9, [60]. EU : September 29, [61]. AU : November 15, [65]. EU :  JP : July 7,  NA : September 19,  JP : March 4, [1]. NA : October 26, [60] [66].</p>
<p>EU : November 24, [61]. AU : November 30,  EU : October 29,  JP : November 3,  NA : November  AU : November  JP : November 11, [1]. NA : November 17, [60]. EU : March 23, [61]. JP : August 27, [1]. NA : September 1, [60]. EU : September 1, [61]. NA : September 25, [60]. EU : September 28, [61].</p>
<p>JP : October 4, [1]. JP : September 15, [70]. NA : September 15, [70]. EU : September 15, [70]. JP : November 10, [71]. NA : November 10, [71]. EU : November 10, [71]. Main article: PlayStation Portable. PSP Go open position. Main article: PlayStation Vita. An original PlayStation controller. PlayStation Analog Joystick. Dual Analog Controller. An original PlayStation DualShock controller. DualShock 2 controller. DualShock 3 wireless controller. DualShock 4 controller.</p>
<p>DualSense controller. Main article: PlayStation Move. PlayStation Move controller. Xperia Play open position. PlayStation Classic. Main article: PocketStation.</p>
<p>Main article: Xperia Play. Main article: PlayStation TV. Main article: PlayStation VR. Main article: PlayStation Classic. Main article: PlayStation Studios. Main article: PlayStation 2 online functionality. Main article: PlayStation Network. Main article: PlayStation Store. Main article: Life with PlayStation. Main article: PlayStation Plus. Main article: PlayStation App. Main article: PlayStation Mobile.</p>
<p>Main article: PlayStation Now. Main article: PlayStation Home. Main article: Room for PlayStation Portable. Main article: XrossMediaBar. Main article: LiveArea. Main article: Linux for PlayStation 2.</p>
<p>Main article: OtherOS. Main article: PlayStation Underground. Main article: Kevin Butler character. Sony Computer Entertainment Inc. Archived from the original on December 17,  Retrieved December 19,  Sony Computer Entertainment. November 30,  Archived from the original PDF on August 23,  Retrieved June 8,  Retrieved January 22,  Archived from the original on December 3,  July 28,  Retrieved July 8,  September 9,  Retrieved October 2,  July 1,  Retrieved July 1,  The Guardian.</p>
<p>ISSN  Retrieved May 5,  Archived from the original on January 22,  Archived January 18, , at the Wayback Machine. PSM DevPortal. Retrieved on July 15,  Gawker Media. Retrieved January 25,  Emmy Online. January 8,  Archived from the original on February 1,  Retrieved November 12,  Retrieved August 11,  Archived from the original on March 3,  High Score! ISBN  Computer Gaming World. June  Retrieved November 17,  Edge Online. Edge Magazine. Retrieved February 2,  September 5,  Game Informer.</p>
<p>Retrieved December 3,  Archived from the original on January 17,  Retrieved August 14,  Next Generation. Imagine Media 11 :  November  The Rumor Bag. Archived from the original on May 24,  Retrieved June 5,  Sony Computer Entertainment Europe. Archived from the original on September 19,  Retrieved November 25,  Retrieved January 17,  Famitsu in Japanese.</p>
<p>December 28,  Retrieved December 28,  January 4,  Retrieved February 10,  Archived from the original on April 30,  Retrieved March 25,  November 6,  Retrieved November 6,  Archived from the original on August 20,  Retrieved August 18,  AOL Tech. Retrieved July 26,  Ars Technica. August 18,  Retrieved August 19,  September 24,  Retrieved November 7,  PlayStation AU.</p>
<p>Archived from the original on August 21,  Retrieved August 24,  Retrieved February 20,  Archived from the original on April 26,  Retrieved February 21,  February 21,  Archived from the original on April 24,  Retrieved February 25,  Retrieved April 23,  Retrieved October 8,  Retrieved April 16,  The Verge.</p>
<p>Retrieved April 26,  Push Square. Retrieved April 18,  Retrieved October 9,  Retrieved September 28,  Archived from the original on February 27,  Archived from the original on June 9,  Retrieved February 18,  Archived from the original on June 17,  Archived from the original on August 12,  Archived from the original on August 17,  PlayStation Blog.</p>
<p>Retrieved August 26,  Retrieved September 11,  Retrieved July 9,  Retrieved November 10,  Retrieved October 28,  May 9,  Archived from the original on September 16,  Retrieved June 3,  Polyphony Digital. April  Archived from the original on February 6,  Retrieved October 11,  Retrieved January 11,  Archived from the original on October 28,  Retrieved June 27,  Retrieved March 18,  The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements.</p>
<p>Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content. God of War III was critically acclaimed upon release, with praise for the graphics, gameplay, and scope, although the plot received mixed reviews.</p>
<p>The second best-selling game in the God of War series and the ninth best-selling PlayStation 3 game of all time , it sold nearly 5. Since its release, it has also been named as one of the greatest games of all time. The next game in the series was God of War: Ascension , a prequel to 's God of War , which was released on March 12,  A true sequel simply titled God of War that re-imagines the franchise and shifts the setting to Norse mythology was released on April 20,  God of War III is an action-adventure game with hack and slash elements.</p>
<p>It is a third-person single-player video game. As with previous installments, the player controls the character Kratos from a fixed-camera perspective in combo-based combat , platforming , and puzzle games.</p>
<p>The player must also climb walls and ladders, jump across chasms, and swing on ropes to proceed through the game. The puzzles included vary in difficulty: some puzzles only require objects to be placed in a specific position, while some require timing and precision, such as a puzzle with mechanics similar to Guitar Hero. Where the eyes and feathers increase the player's health and magic meters, the horns increase the items meter, which allows further use of secondary weapons, called "Items".</p>
<p>Kratos' main weapon is the Blades of Exile, replacing the Blades of Athena used in previous installments and the opening moments of the game.</p>
<p>The weapon is a pair of blades attached to chains wrapped around Kratos' wrists and forearms that can be swung in a number of maneuvers. The Nemean Cestus, a pair of gauntlets, and the Nemesis Whip, similar to the Blades of Exile, are required to advance in parts of the game; for example, the Nemean Cestus is needed to break through objects composed of onyx.</p>
<p>Unlike in previous games, magical abilities are learned with the acquisition of a new weapon, giving each weapon its own magic attack; for example, the Army of Sparta may only be used with the Blades of Exile. Magic gives Kratos a variety of ways to attack and kill enemies, such as the Claws of Hades' Soul Summon ability, which conjures souls to attack enemies.</p>
<p>In addition to four primary weapons, three secondary ones, known as Items, are acquired: [4] the Bow of Apollo , the Head of Helios , and the Boots of Hermes. All three are required to advance in certain stages of the game; for example, the Head of Helios can be used as a lantern in dark areas and to reveal hidden doorways.</p>
<p>The relics Poseidon 's Trident, the Golden Fleece , and Icarus ' Wings acquired in previous games are retained and used to overcome environmental obstacles, with the Golden Fleece used to deflect enemy attacks. Hades' Soul allows Kratos to swim in the River Styx. The Blade of Olympus, a primary weapon in God of War II , is used in this game with the special ability Rage of Sparta for temporary invulnerability and increased attack damage.</p>
<p>New additions to the gameplay include the combat grapple, a ranged-grab maneuver which, depending on the weapon, can pull Kratos towards foes or force them away—necessary at certain points in the game, with Kratos riding harpies across chasms—and a simple grab allowing him to use a weak foe as a battering ram. Kratos can now rapidly switch among the four primary weapons in battle, continuing the same attack combination.</p>
<p>Other extra features include the addition of ten Godly Possessions, often hidden near defeated foes and providing additional abilities like unlimited magic during bonus play.</p>
<p>This mode requires players to complete a series of specific tasks—for example, killing all enemies without weapons in a limited amount of time. The player may unlock additional rewards, such as bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, by completing the game's difficulty levels and challenge mode.</p>
<p>A new mode, the Combat Arena, allows players to set difficulty levels and choose opponents to hone playing skills. As with previous games, God of War III is set in an alternate version of ancient Greece populated by Olympian gods , Titans , heroes , and other characters from Greek mythology.</p>
<p>Just beyond the city is the Path of Eos, a hidden cavern near the foot of Olympus. The Palace of the Gods is the home of the Olympians, and features the Forum a small coliseum , Hera's Gardens, and the chambers of Aphrodite and Poseidon. The Labyrinth is a large aerial puzzle constructed by the architect Daedalus to imprison Pandora in the Caverns of Olympus, home of Skorpius and its offspring.</p>
<p>The Underworld, ruled by Hades and divided by the River Styx, is the realm of the dead. Hades' palace contains the remains of his wife, Persephone , whom Kratos killed in Chains of Olympus. The Underworld is also home to statues of the three Judges of the Underworld, who hold the Chain of Balance connecting the Underworld to Olympus. Kratos voiced by Terrence C. Carson , the protagonist of the game, is a Spartan demigod warrior who became the God of War after killing Ares and seeks revenge on Zeus for his betrayal.</p>
<p>Poseidon launches an assault against them, but is killed by Kratos and Gaia; his death causes the oceans to flood Greece. Reaching Olympus' peak, they try to attack Zeus, but he drives them back and knocks them off the mountain.</p>
<p>As Gaia clings to the mountainside, she refuses to save Kratos, calling him a pawn for the Titans' revenge. Kratos falls into the River Styx, where he loses the Blade of Olympus before the souls of the Underworld weaken him and ruin the Blades of Athena.</p>
<p>Climbing from the river, he is greeted by Athena's spirit, who was brought to a higher existence after she sacrificed herself to save Zeus from Kratos, [N 2] and she now can witness truths which she previously could not. She gives him the Blades of Exile and tells him he must extinguish the Flame of Olympus to kill Zeus. After finding the three Judges of the Underworld and the Chain of Balance, Kratos briefly meets the spirit of Pandora, whom he briefly mistakes for his dead daughter, Calliope.</p>
<p>Following an encounter with the Olympian blacksmith Hephaestus and recovering the Blade of Olympus, he kills Hades [N 3] and releases the souls of the Underworld. Kratos considers searching for Calliope's soul, but Athena reminds him of his quest, and he leaves the Underworld. Arriving at Olympia, he finds the wounded Gaia, who begs him for help.</p>
<p>Resentful of Gaia's earlier betrayal, however, Kratos severs her arm, causing her to fall to her apparent death. Kratos continues his ascent, murdering powerful foes such as the Titan Perses and the god Helios; plunging Greece into eternal darkness in the process. This leads to an encounter with Hermes, who mocks Kratos for his past sins.</p>
<p>Kratos chases Hermes until he arrives at the Chamber of the Flame, where he discovers that Pandora's Box is held within the Flame of Olympus, which Athena says can only be quelled by Pandora herself. Kratos continues after the overconfident Hermes, whom he catches and kills, releasing a plague upon Greece.</p>
<p>At the Forum, he has an audience with the drunken Hera, who ignores his request for Pandora's location and summons Hercules. After discussing his jealousy of his half-brother, Hercules attacks Kratos, but is killed. Kratos then encounters Aphrodite, who is indifferent to his war on Olympus. She leads him back to her estranged husband, Hephaestus, through Hyperion's Gate. The blacksmith sends Kratos to Tartarus to retrieve the Omphalos Stone , claiming he will forge a new weapon for the Spartan, though he secretly planned to kill him.</p>
<p>Kratos faces Cronos, kills the Titan for the stone, and returns to Hephaestus. After forging the weapon, the god tries to kill Kratos himself; however, the Spartan kills Hephaestus in self-defense. Before dying, Hephaestus claims that he was trying to protect his daughter Pandora, who was imprisoned in the Labyrinth after Kratos opened her box, [N 4] and pleads with Kratos to spare her. Reusing the Hyperion Gate, Kratos travels through Hera's Gardens, where he kills Hera for disrespecting Pandora, ending all Greek plant life, before making his way to the Labyrinth.</p>
<p>The imprisoned architect, Daedalus, tells Kratos to unite the Labyrinth. Completing this task, Kratos fights his way through the aerial puzzle and rescues Pandora. Neutralizing the judges and breaking the Chain of Balance, Kratos raises the Labyrinth, and Pandora tries to enter the Flame. Zeus intervenes and fights Kratos, but Pandora sacrifices herself despite Kratos' reluctance.</p>
<p>Finding Pandora's Box empty, Kratos attacks Zeus. Having survived her apparent demise however, Gaia returns and tries to kill them both, but they escape through her body and continue their battle inside her chest. Kratos impales Zeus against her heart, killing Gaia and apparently Zeus.</p>
<p>Believing he is done, Kratos is attacked by Zeus' spirit, who removes his weapons and powers. Before Zeus can finish him off, Kratos is saved by a vision of Pandora during a journey into his psyche. With help from the spirits of Calliope and his wife Lysandra, Kratos forgives himself before regaining consciousness, regaining his god powers along with the power of Hope, forcing Zeus' spirit back into his body; Kratos beats him to death.</p>
<p>His revenge complete, Kratos looks upon the apocalyptic Greek landscape, a result of him killing Zeus and the Greek Pantheon. Athena reappears, demanding that Kratos return what she thinks he took from Pandora's Box. When Kratos tells her it was empty, she refuses to believe this, explaining that when Zeus sealed the evils of the world in the box, she placed the power of hope in it as well; foreseeing that it would eventually be opened.</p>
<p>Athena realizes that when Kratos opened the box to defeat Ares, the evils escaped and slowly corrupted the gods while Kratos was imbued with hope, which had been hidden by his guilt. She demands Kratos return her power, but he refuses and seemingly kills himself so mankind can have it instead.</p>
<p>Athena leaves empty-handed, as Kratos collapses on a mural of a Phoenix. In a post-credits scene , a trail of blood is seen leading away from the abandoned Blade of Olympus; implying Kratos' survival [N 5] but leaving his whereabouts unknown. In a interview with GameTrailers , God of War creator and game director David Jaffe explained his original intention for the series, which is different from the actual ending of God of War III , which was based on game director Stig Asmussen's vision.</p>
<p>Jaffe's idea was that " God of War explains, or ultimately will explain, why there are no more Greek myths". He said that it would have been "hell on earth" as the gods and Titans battled each other for domination. Other mythological pantheons would have become involved after Kratos killed Zeus and the other Greek gods, and the result would be that humankind no longer believed in the gods—according to Jaffe, the only way a god can truly die.</p>
<p>After the first eight months of development, Barlog left Santa Monica for other opportunities, [15] and Stig Asmussen took over as game director; Asmussen previously served as lead environment artist and art director on God of War and God of War II , respectively. In an interview with IGN , Asmussen said that Barlog "had a major impact on the game" and although he had left the team, they spoke several times afterwards and "bounced a few ideas off him," but there was no formal collaboration.</p>
<p>He also said that David Jaffe "[had] been around the studio a few times" and they "[had] gone over some high-level stuff with him to get his observations and feedback. We're going to be really careful about what we do next".</p>
<p>A Trilogy Edition was announced for Japan, where the Computer Entertainment Rating Organization CERO gave the game an adults-only Z rating after the previous two versions were considered suitable for players 17 and older.</p>
<p>Asmussen said that one of the greatest challenges in developing God of War III for the PlayStation 3 was the "complexity of everything"; individual tasks, such as designing Helios' decapitation, could take a year because the "level of detail [that was] expected [was] so high and intricate, it [crossed] multiple departments.</p>
<p>Ken Feldman, the art director, commented that the polygon count was not the only factor, and cited the increased texture detail as one of the reasons for Kratos' realistic appearance. The developers used a new technique called blended normal mapping to add realism to the basic model and hugely enhance the range of animation available e. All of the main protagonists were animated by hand because the animators produced more effective work than basic motion capture, though the voice actors' facial movements were recorded by Image Metrics 's performance capture system.</p>
<p>For animating things like hair, the animators created a secondary animation code, known as Dynamic Simulation , which allows the PS3 itself to mathematically calculate the way it should look; it accurately generates motion that previously took the animators long hours to replicate. Everything that Kratos could do in previous games, he could do on the PlayStation 3, which allowed the developers to immediately begin designing new content.</p>
<p>As the game was being developed, the code department would swap out PlayStation 2 components with PlayStation 3 components. They replaced the renderer, the particle system, and the collision system. Asmussen estimated overall game length to be 10 to 20 hours, "depending on how good of a gamer you are.</p>
<p>We know, for a really hardcore player, it'll take them longer than it took them to play either of the previous God of War games. To light the game, Turtle by Illuminate Labs was used. Several voice actors returned from previous installments, including Terrence C. Susan Blakeslee, who voiced two characters in God of War , voiced Gaia.</p>
<p>Narrator Linda Hunt , who previously voiced Gaia, only provided an introductory narration for the game. Kevin Sorbo was chosen to voice Hercules because of his portrayal of the character in the television series, Hercules: The Legendary Journeys. On October 30, GameStop began providing voucher codes for customers who pre-ordered the game, [40] and early copies of God of War Collection had a voucher code to download the demo.</p>
<p>The game outsold its predecessor by nearly , copies in its first week. God of War III had an extensive marketing campaign before its release. This campaign began in early when a teaser for God of War III appeared as an image the original PlayStation 3 logo surrounded by the Greek omega at the end of the instruction manual for God of War: Chains of Olympus.</p>
<p>For pre-orders, some retailers included a premium costume for Kratos: the Apollo, Forgotten Warrior, and Phantom of Chaos skins from Amazon. The cups and their specially marked Mountain Dew bottles had codes usable on the Slurpee website for God of War III downloadable content, including a behind-the-scenes video, wallpapers , PlayStation Home content, and an in-game Kratos skin, the Morpheus Armor.</p>
<p>In December , Santa Monica accepted video submissions from players to determine the ultimate God of War fan. The top 18 submissions were included in the closing credits of God of War: Unearthing the Legend , and all winners received a copy of the God of War III Ultimate Edition signed by the development team. Fans could submit an original design of an "Ultimate God of War Monster" for one of three prizes: a limited folio edition, a special edition, and a paperback edition of The Art of God of War III , signed by the development team.</p>
<p>The game has 36 trophies , awarded for player achievements for example, "Releasing the Floodgates" for killing Poseidon. When players received the platinum trophy, they were linked to the website spartansstandtall.</p>
<p>On May 4, , the site became the official website for God of War: Ghost of Sparta , the next installment in the series and the second for the PlayStation Portable. Santa Monica's Creative Director Cory Barlog announced the remastered game in celebration of the God of War franchise's tenth anniversary. In scoring for God of War III , Reagan said that the composers were "able to explore more melodic development than we were on the first [ God of War ]. Blog, Clint Bajakian described the different ensembles that recorded the score: the brass section is the "lead guitar", the choir gives the game its epic feel, the strings are the body of the sound, and the percussion is the foundation.</p>
<p>A nine-out-of-ten review from Square Enix Music Online praised the soundtrack's orchestration, calling it the best score in the series to date. God of War III received "universal acclaim" according to review aggregator Metacritic , [95] Adam Sessler of X-Play said that the game "finishes the trilogy on an exceptionally high note", and it "blends all of its best attributes into a stellar experience.</p>
<p>Matt Leone of 1UP said that the gameplay has "variety You seemingly see, acquire, and participate in something new around every corner". According to Leone, each weapon "adds a lot of depth to the combat system. But everything's bigger, grander and more elaborate. Its plot received mixed reviews. Kratos in particular looks phenomenal, and is perhaps the single most impressive-looking character ever in videogames.</p>
<p>From Wikipedia, the free encyclopedia. PlayStation 3 PlayStation 4. Further information: Common gameplay elements in the God of War series. Main article: Characters of God of War. Track listing No. Title Music Length 1.</p>
<p>Mercenary Technology. Retrieved July 5,  Online Games-Datenbank. Archived from the original on April 2,  Retrieved April 9,  Sony Computer Entertainment. Scene: Credits. August 2,  Archived from the original on January 2,  Retrieved August 2,  Ziff Davis Media. Archived from the original on November 2,  Retrieved January 31,  Archived from the original on December 30,  Retrieved January 18,  CBS Interactive.</p>
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<p>PlayStation 4 games are distributed at retail on Blu-ray Disc , and digitally as downloads through the PlayStation Store. Updates to games and system software are also downloaded in the background and while in standby. PlayStation 4 is not compatible with any game for older PlayStation consoles. In December , Andrew House indicated that Sony was planning to launch a cloud gaming service for the PS4 in North America within the third quarter of , with a European launch to follow in  At Consumer Electronics Show on January 7, , Sony unveiled PlayStation Now , a digital distribution service which will initially allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via a subscription, as a solution of no backwards compatibility on the hardware of the console.</p>
<p>Developers are fully involved, activated, discussed and doing really cool collaborative things. Pre-release reception to the console from developers and journalists was positive. Mark Rein of Epic Games praised the "enhanced" architecture of Sony's system, describing it as "a phenomenal piece of hardware". Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One.</p>
<p>Speaking to Edge magazine, multiple game developers have described the difference as "significant" and "obvious". In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One.</p>
<p>In response to concerns surrounding the possibility of DRM measures to hinder the resale of used games and in particular, the initial DRM policies of Xbox One , which did contain such restrictions , Jack Tretton explicitly stated during Sony's E3 press conference that there would be "no restrictions" on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony was planning to disallow online passes as well, going on to say that the policies were designed to be "consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly".</p>
<p>GameSpot called the PlayStation 4 "the gamer's choice for next-generation", citing its price, lack of restrictive digital rights management , and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.</p>
<p>The PlayStation 4 has received very positive reviews by critics. Scott Lowe of IGN gave it an 8. He criticized the console's lack of software features and for underutilizing the DualShock 4's touch pad. Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Demand for PlayStation 4 was strong. In August , Sony announced the placement of over a million preorders for the console, [] while on the North American launch alone, one million PlayStation 4 consoles were sold.</p>
<p>According to data released by Nielsen in August , nine months after the PS4 was released, thirty-one percent of its sales were to existing Wii and Xbox owners, none of whom had by then owned a PS3. In its first sales announcement of , Sony confirmed on January 4 that it had sold-through  By October , the PS4 had sold  The PlayStation 4 has been produced in various models: the original, the Slim, and the Pro.</p>
<p>Successive models have added or removed various features, and each model has variations of Limited Edition consoles. On September 7, , Sony announced a hardware revision of the PlayStation 4, model number CUH, known colloquially as the PlayStation 4 Slim , which phased out the original model. It was released on September 15, , with a GB model at the same price as the original version of the PlayStation 4.</p>
<p>Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD Polaris architecture as well as several even beyond it".</p>
<p>The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively so close [to 4K] that you wouldn't be able to see the difference". PS4 Pro supports Remote Play, Share Play, and streaming at up to p resolution at 60 frames per second, as well as capturing screenshots at p, and p video at 30 frames per second.</p>
<p>The actual hardware specifications and performance remained the same as the original model, although it was found that the revised console has a slightly quieter fan profile than the original and as a result, operating at a slightly higher temperature under load than the CUH The revision has a different power supply which uses the same type of cord as the "Slim" model, and was shown to have further improvements to acoustics.</p>
<p>From Wikipedia, the free encyclopedia. For other uses, see PS4 disambiguation. Sony's fourth home video game console, part of the eighth generation of consoles. The original PlayStation 4 console with a DualShock 4 controller.</p>
<p>Blu-ray DVD Digital distribution. PS4 : 2. PS4 1st generation : 2. Main article: PlayStation 4 technical specifications.</p>
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<p>Retrieved January 12,  Retrieved June 21,  Retrieved April 15,  G4 TV. The player can explore the environment, talk with characters, advance the story, and initiate event games in this mode.</p>
<p>Shops provide an opportunity to buy and sell items that can aid Cloud and his party, such as weapons, armor, and accessories.</p>
<p>If the characters rest at an inn, their hit points and mana points will be restored, along with any abnormalities contracted during battles. At random intervals on the world map and in field mode, and at specific moments in the story, the game will enter the battle screen.</p>
<p>This screen places the player characters on one side, the enemies on the other, and employs an "Active Time Battle" ATB system in which the characters exchange moves until one side is defeated.</p>
<p>Characters have many statistics that determine their effectiveness in battle; for example, hit points determine how much damage they can take, and magic determines how much damage they can inflict with spells.</p>
<p>Each character on the screen has a time gauge; when a character's gauge is full, the player can input a command for that character. The commands change as the game progresses, and are dependent on the characters in the player's party and their equipment. Commands may include attacking with a weapon, casting magic, using items, summoning monsters, and other actions that either damage the enemy or aid the player characters.</p>
<p>Final Fantasy VII also features powerful, character-specific commands called Limit Breaks, which can be used only after a special gauge is charged by enemy attacks. After being attacked, characters may be afflicted by one or more abnormal "statuses", such as poison or paralysis.</p>
<p>These statuses and their adverse effects can be removed by special items or abilities. When all the enemies are defeated, the battle ends and the player may be rewarded with money, items, and experience points.</p>
<p>If the player is defeated, it is game over and the game must be restored to the last save point. When not in battle, the player can use the menu screen. On this screen, the player can review each character's status and statistics, use items and abilities, change equipment, save the game when on the world map or at a save point , and manage orbs called Materia.</p>
<p>The main method of customizing characters in Final Fantasy VII , Materia may be added to equipment to provide characters with new magic spells, monsters to summon, commands, statistical upgrades, and other benefits. Final Fantasy VII takes place on a world referred to in-game as the "Planet", though it has been retroactively named "Gaia". Its processed form is known as "Mako".</p>
<p>Shinra's actions are weakening the Planet, threatening its existence and all life. On their journey, they meet Aerith Gainsborough , a carefree flower merchant and one of the last surviving Cetra; [14] [15] Red XIII , an intelligent quadruped from a tribe that protects the planet; [16] Cait Sith , a fortune-telling robotic cat controlled by repentant Shinra staff member Reeve ; [3] [17] and Cid Highwind , a pilot whose dream of being the first human in outer space was not realized.</p>
<p>There, he meets Aerith and protects her from Shinra. The group begins to encounter Sephiroth during their journey, who continuously appears and disappears after taunting Cloud and sending Jenova-esque monsters after him. Finding him at a Cetra temple, Sephiroth reveals his intentions to use the Black Materia to summon "Meteor", a spell that will hit the Planet with a devastating impact. Sephiroth will absorb the Lifestream as it attempts to heal the wound, becoming a god-like being.</p>
<p>Aerith departs alone to stop Sephiroth, following him to an abandoned Cetra city. During Aerith's prayer to the Planet for help, Sephiroth attempts to force Cloud to kill her; failing, he kills her himself before fleeing, angering Cloud.</p>
<p>Rather, it is a hostile alien lifeform whose remains were unearthed by Shinra scientists decades earlier; at Nibelheim, Jenova's cells were used to create Sephiroth. At the Northern Crater, the party learns that the "Sephiroths" they have encountered are Jenova clones created by the insane Shinra scientist Hojo. The party confront one particular Jenova clone as it is killing other clones to reunite Jenova's cells.</p>
<p>After it is defeated it drops the Black Materia, but Cloud is again manipulated into delivering it to the real Sephiroth. Escaping Shinra, the party discovers Cloud at an island hospital in a catatonic state from Mako poisoning; Tifa stays as his caretaker. When the island is attacked by a Weapon, the two fall into the Lifestream, [34] where Tifa helps Cloud reconstruct his memories: a shy child during his time in Nibelheim, Cloud was blamed when a young Tifa injured herself trying to cross Mt.</p>
<p>At Nibelheim, Cloud surprised and wounded Sephiroth after the latter's mental breakdown, but Jenova preserved Sephiroth's life. Hojo experimented on Cloud and Zack for four years, injecting them with Jenova's cells and Mako; they escaped, but Zack did not survive.</p>
<p>The combined trauma of these events triggered an identity crisis in Cloud; he constructed a false persona around Zack's stories and his own fantasies. Shinra fails to destroy Meteor but manages to defeat a Weapon and puncture Sephiroth's barrier around the Northern Crater with its Mako-powered superweapon, the Sister Ray.</p>
<p>Hojo attempts to commandeer the superweapon to aid Sephiroth and reveals himself to be Sephiroth's biological father before he is slain by Cloud's party. The party escapes and Holy is summoned, which destroys Meteor with the help of the Lifestream.</p>
<p>As with the previous installment, series creator Hironobu Sakaguchi reduced his role to producer and granted others a more active role in development: these included Yoshinori Kitase , one of the directors of Final Fantasy VI. The team discussed continuing the 2D strategy, which would have been the safe and immediate path compared to the radically new development paradigm behind the industry's imminent shift toward 3D gaming. This real-time version was discarded during early testing, as the Behemoth monster's polygons placed excessive strain on the Nintendo 64, causing a low frame rate.</p>
<p>In contrast to the visuals and audio, the overall gameplay system remained mostly unchanged from Final Fantasy V and VI , but with a researched emphasis on player control.</p>
<p>Battle arenas had a lower polygon count than field areas, which made creating distinctive features more difficult. Battles no longer revolved around characters with innate skills and roles in battle, because Materia could be reconfigured between battles. The Limit Breaks serve a purpose in gameplay while also evoking each character's personality in battle. Square's developers retained the passion-based game development approach from their earlier projects, but now had the resources and ambition to create the game they wanted.</p>
<p>This was because they had extensive capital from their earlier commercial successes, which meant they could focus on quality and scale rather than obsessing over and working around their budget. As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point.</p>
<p>With the switch into 3D, Naora realized that he needed to relearn drawing, as 3D visuals require a very different approach than 2D.</p>
<p>With the massive scale and scope of the project, Naora was granted a team devoted entirely to the game's visual design. The department's duties included illustration, modeling of 3D characters, texturing, the creation of environments, visual effects, and animation. He finally created multiple variations of the image and solicited the staff members' preferences. Its coloring directly influenced the general coloring of the game's environments. Another prominent artist was Nomura.</p>
<p>Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer. After [he'd] done the hero and heroine, [he] carried on drawing by thinking what kind of characters would be interesting to have. When [he] handed over the designs [he'd] tell people the character details [he'd] thought up, or write them down on a separate sheet of paper".</p>
<p>Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable. Sephiroth's look was defined as " kakkoii ", a Japanese term combining good looks with coolness. Cloud's original design of slicked-back black hair with no spikes was intended to reduce polygon count and contrast with Sephiroth's long, flowing silver hair.</p>
<p>However, Nomura feared that such masculinity could prove unpopular with fans, so he redesigned Cloud to feature a shock of spiky, bright blond hair. Vincent's occupation changed from researcher to detective to chemist, and finally to a former Turk with a tragic past.</p>
<p>Sakaguchi was responsible for writing the initial plot, which was substantially different from the final version. Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe. The main characters would eventually blow up the city.</p>
<p>An early version of the Lifestream concept was present at this stage. Scenario writer Kazushige Nojima joined the team after finishing work on Bahamut Lagoon. Regarding the overall theme of the game, Sakaguchi said it was "not enough to make 'life' the theme, you need to depict living and dying.</p>
<p>In any event, you need to portray death". Kitase and Nojima then planned that most of the main cast would die shortly before the final battle, but Nomura vetoed the idea because he thought it would undermine the impact of Aerith's death. Aerith was to be Sephiroth's sister, which influenced the design of her hair. The team then made Sephiroth a previous love interest of hers to deepen her backstory, but later swapped him with Zack.</p>
<p>Though this inevitably slowed down the pace of the story, it added depth to the characters. The graphical improvements allowed even relatively bland lines of dialogue to be enhanced with reactions and poses from the 3D character models. Initially unaffiliated with the project, Kato was called on to help flesh out some story scenes. Like each of the individual scenario writers, Kato, after thoroughly discussing the story with the entire project team, wrote his own scenes according to his tastes that were later approved after verifying that they were up to standards.</p>
<p>In contrast, with Final Fantasy VII , the developers knew from the outset it was going to be "a real 3D game", so from the earliest planning stage, detailed designs were in existence.</p>
<p>The script was also finalized, and the image for the graphics had been fleshed out. This meant that when actual development work began, storyboards for the game were already in place. While sprites proved more popular with the staff, the polygon models were chosen as they could better express emotion. This decision was influenced by the team's exposure to the 3D character models used in Alone in the Dark. Sakaguchi decided to use deformed models for field navigation and real-time event scenes, for better expression of emotion, while realistically proportioned models would be used in battles.</p>
<p>Many team members had never seen 3D development technology before. The transition from 2D graphics to 3D environments overlaid on pre-rendered backgrounds was accompanied by a focus on a more realistic presentation. This changed with Final Fantasy VII , in which environments shift with camera angles, and character model sizes shift depending on both their place in the environment and their distance from the camera, giving a sense of scale.</p>
<p>Designers normally cooperate with a motion specialist for such animations, but these taught themselves motion work, resulting in each character's movements differing depending on their creators—some designers liked exaggerated movements, and others went for subtlety. Much of the time was spent on each character's day-to-day, routine animations. Motion specialists were brought in for the game's battle animations.</p>
<p>The first characters the team worked with were Cloud and Barret. The main creative force behind the overall 3D presentation was Kazuyuki Hashimoto, the general supervisor for these sequences.</p>
<p>Being experienced in the new technology the team had brought on board, he accepted the post at Square as the team aligned with his own creative spirit.</p>
<p>One of the major events in development was when the real-time graphics were synchronized to computer-generated full motion video FMV cutscenes for some story sequences, including an early sequence where a real-time model of Cloud jumps onto an FMV-rendered moving train. While this was not a new technique, the increased power of the PlayStation enabled a more elaborate version of this effect. The team needed to figure out how to shrink the amount of data while preserving the desired effects.</p>
<p>This was aided with reluctant help from Sony, who had hoped to keep Square's direct involvement limited to a standard API package, but they eventually relented and allowed the team direct access to the hardware specifications. As this would have further increased the number of discs the game needed, the idea was discarded.</p>
<p>This innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the FMV sequences was not too obvious. Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task".</p>
<p>The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu , who had served as the sole composer for the six previous Final Fantasy games.</p>
<p>Originally, Uematsu had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher quality audio was not worth the trade-off with performance, and opted instead to use MIDI -like sounds produced by the console's internal sound sequencer , similar to how his soundtracks for the previous games in the series on the Super NES were implemented.</p>
<p>Eight are reserved for sound effects, leaving sixteen available for the music. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating a more understated feeling. The first piece that Uematsu composed for the game was the opening theme; game director Yoshinori Kitase showed him the opening cinematic and asked him to begin the project there.</p>
<p>The track was well received in the company, which gave Uematsu "a sense that it was going to be a really good project". Final Fantasy VII was the first game in the series to include a track with high-quality digitized vocals, "One-Winged Angel", which accompanies a section of the final battle of the game.</p>
<p>The track has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series, which Uematsu agrees with. Music from the game has been released in several albums.</p>
<p>A limited edition release was also produced, containing illustrated liner notes. While its success in Japan had been taken for granted by Square executives, North America and Europe were another matter, as up to that time role-playing games were still a niche market in Western territories. Sony, due to the PlayStation's struggles against Nintendo and Sega's home consoles, lobbied for the publishing rights in North America and Europe following Final Fantasy VII ' s transfer to PlayStation—to further persuade Square, Sony offered a lucrative royalties deal with profits potentially equaling those Square would get by self-publishing the game.</p>
<p>Square accepted Sony's offer as Square itself lacked Western publishing experience. To help with promoting the game overseas, Square dissolved their original Washington offices and hired new staff for fresh offices in Costa Mesa. To promote the game overseas, Square and Sony launched a widespread three-month advertising campaign in August  Square developed a PC port, to maximize the player base. Many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port.</p>
<p>Having never released a PC game, Square treated it as a sales experiment. The port was handled by a team of 15 to 20 people, mostly from Costa Mesa and with help from Tokyo, [37] after the console version was finished. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays.</p>
<p>The conversion of the nearly original musical pieces to XG format files was done by Yamaha. To maximize chances of success, Square searched for a Western company to assist with releasing the PC version. Eidos Interactive , whose release of Tomb Raider had turned it into a publishing giant, agreed to market and publish the port. The English localization, led by Seth Luisi, was completed by a team of about fifty people who faced a variety of problems.</p>
<p>According to Luisi, the biggest hurdle was making "the direct Japanese-to-English text translation read correctly in English. The sentence structure and grammar rules for the Japanese language is very different from English", making it difficult for the translation to read like native English without distorting the meaning.</p>
<p>The localization was taxing for the team due to their inexperience, lack of professional editors, and poor communication between the North American and Japanese offices. A result of this disconnect was the original localization of Aerith's name—which was intended as a conflation of "air" and "earth"—as "Aeris" due to a lack of communication between localization staff and the quality assurance team.</p>
<p>The team also faced several technical issues due to programming practices which took little account of subsequent localization, such as dealing with a fixed-width font and having to insert kanji through language input keys to add special characters for example, vowels with diacritics to keep the code working. Consequently, the text was still read as Japanese by the word processor, so the computer's spellcheck could not be used, and mistakes had to be caught manually.</p>
<p>The code used obscure kanji to refer to main character's names, which made unintuitive for the translators to identify characters. To mitigate this problem, a proportional typeface was implemented into the source code to fit more text into the screen. For the PC port, Square attempted to fix translation and grammar mistakes for the North American and European versions but did not have the time and budget to retranslate all the text. Some months prior to the game's North American release, Sony publicly stated that it was considering cutting the scene at the Honey Bee Inn due to the salacious content, prompting numerous online petitions and letters of protest from RPG fans.</p>
<p>Square subsequently stated that it would never allow Sony to localize the game in any way. It would later be released via Steam on July 4, , [] [] replacing the version available on Square Enix's North American and European online stores. It has features unavailable in the western version including high-speed mode, no random encounters mode, and a max stats command.</p>
<p>DotEmu developed the PS4 version. It was referred to by GameFan as "quite possibly the greatest game ever made", [] [] a quote selected for the back cover of the game's jewel case.</p>
<p>GameSpot commented that "never before have technology, playability, and narrative combined as well as in Final Fantasy VII ", expressing particular favor toward the game's graphics, audio, and story. They also considered the North American localization a dramatic improvement over the original Japanese version. The game's visuals and use of FMV cutscenes were lauded by critics.</p>
<p>IGN ' s Jay Boor insisted the game's graphics were "light years beyond anything ever seen on the PlayStation", and regarded its battle system as its strongest point. In Computer and Video Games magazine, Paul Davies said the "thrilling" and "magnificent plot" would "rock your emotions" and "revolutionise your belief of what a video game can achieve" [] while Alex C praised the dramatic story and well-developed characters. Edge noted that Final Fantasy VII had come close to being an interactive movie in playable form, praising its combination of a complex story that went against Western graphic adventure trends and "excellently orchestrated chip music".</p>
<p>Digitiser praised the size of the game world, calling it the "largest video game" of all time, while considering the game "Perfect in almost every respect. Final Fantasy VII has also received some negative criticism. OPM and GameSpot questioned the game's linear progression.</p>
<p>Reviewers gave similar praise to the PC version but criticized its various technical faults. In the months leading up to the game's release, the game had a high level of anticipation. In North America, it was the most anticipated game at the time, [] with its popularity inspiring thousands of retailers to break street dates in September to meet public demand for the game.</p>
<p>Worldwide, it was the best-selling video game of  Final Fantasy VII has often placed at or near the top of many reader polls of all-time best games. In , it placed 9th in EGM ' s readers' top 10 games of all time, which the publication noted was startling because the game had not been released in the United States where EGM was published at the time of voting.</p>
<p>It has also appeared in numerous other greatest game lists. The character Shinra from Final Fantasy X-2 proposes the concept of extracting the life energy from within the planet Spira. Later games that would be re-released as international versions include Final Fantasy X and other follow-ups from the franchise, [] [] [] as well as the Kingdom Hearts series.</p>
<p>The game is credited with allowing console role-playing games to gain mass-market appeal outside of Japan. The game's storytelling was considered revelatory for its time and resonated with most of its audience. He compared these efforts to the letter-writing campaign to convince Charles Dickens not to let Nell, the endearing protagonist of The Old Curiosity Shop , die at the end of the book. Taylor affirmed that the acts of discussing these fan theories and dissecting the game code to test them comprise a valid and important part of the experience of the game.</p>
<p>The game has inspired numerous developers. Patrick Holleman and Jeremy Parish argue that the game takes the unreliable narrator concept a step further, with its interactivity establishing a connection between the player and the protagonist Cloud, setting Final Fantasy VII apart from films as well as other video games. He explains that it is "a story about characters who have outlived the people, places, and things that gave them their identities" and that most of the characters are "motivated by the loss of something that once defined who they are".</p>
<p>He considers Barret's story to be the clearest illustration of the "tragic survivorship" and "survivor's trio" themes, such as the loss of his coal mining hometown, seeking revenge through militant environmentalism before eventually realizing revenge isn't the right motivation, and safeguarding a future for his adoptive daughter Marlene who is the only surviving connection to his past. He also considers the Limit Break mechanic to be a gameplay representation of the survivorship theme.</p>
<p>He argues that these are themes which only adults can fully relate to, and were misunderstood by much of the game's predominantly adolescent audience upon release. During the game's initial marketing campaign in early , numerous merchandise related to Final Fantasy VII were produced in Japan. There were various different types of toys produced, including novelty egg dispensers, pin badges, action figures, video game music CDs, and guide books.</p>
<p>Releases not under the Compilation label include Maiden Who Travels the Planet , which follows Aerith's journey in the Lifestream after her death, taking place concurrently with the second half of the original game. Final Fantasy VII Snowboarding is a mobile port of the snowboard minigame featured in the original game, [] featuring different courses for the player to tackle.</p>
<p>Blahuta, Michel S. This eBook is a philosophical guide as to why and how players use certain characters in the Final Fantasy series, explains how gamer's perception of a character's weapon and clothing designs can change how they use them.</p>
<p>The writers inform the reader that this eBook will give them an in-depth understanding of themselves and the game which will enhance their gaming experience. This conjecture was sparked by the release of a video featuring the opening sequence of Final Fantasy VII recreated using the PlayStation 3's graphical capabilities at E3  The game saw changes made to its story and combat system.</p>
<p>From Wikipedia, the free encyclopedia. This article is about the video game. North American cover art, featuring the protagonist, Cloud Strife. Yusuke Naora Tetsuya Nomura. January 31,  JP : October 2,  WW : August 19,  WW : December 5,  WW : July 7,  WW : March 26,  See also: Recurring elements in the Final Fantasy series Gameplay. The track uses high-quality digitized voices, a first for the series. Problems playing this file? See media help. See also: Localization of Square Enix video games.</p>
<p>CBS Interactive. Archived from the original on October 21,  Retrieved January 21,  Rovi Corporation. Archived from the original on November 14,  Retrieved September 7,  Sony Computer Entertainment. News Corporation. Archived from the original on May 16,  Retrieved July 16,  January 1,  Archived from the original on May 30,  Electronic Gaming Monthly.</p>
<p>Ziff Davis. April  Archived from the original on July 3,  Retrieved December 16,  Archived from the original on March 11,  Retrieved September 14,  Square Enix. ISBN  Official U. PlayStation Magazine. August  Dengeki PlayStation in Japanese.</p>
<p>February 14,  PlayStation: The Official Magazine. SCE America. After that, the Space Program was cut back and the launch was canceled. Ifalna: A small number of the surviving Cetra defeated Jenova, and confined it. May 10,  Aerith: You okay? This is a church in the Sector 5 slums.</p>
<p>You really gave me quite a scare. I came crashing down? You're lucky. Aerith: Say, Cloud. Have you ever been a bodyguard? You DO do everything, right? And they're really going to crush them By breaking the support holding up the plate above them. Cloud: Why is Shinra after Aerith? The sole survivor. President Shinra: She's the last surviving Ancient Don't you know? They called themselves the Cetra and lived thousands of years ago. Now they are just a forgotten page in history.</p>
<p>That girl, is she a survivor of the Cetra? Isn't that just a legend? It's been said the Promised Land is very fertile. If the land is fertile That is why our money-sucking Mako Reactor is a necessity. The abundant Mako will just come out on its own. Did it get away? Looks like it went to the upper floor using that elevator for the specimens.</p>
<p>Aerith: How do you intend to become one with the Planet? Once the Planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury. What would happen if there was an injury that threatened the very life of the Planet? Think how much energy would be gathered! Ha ha ha! And at the center of that injury, will be me. All that boundless energy will be mine. By merging with all the energy of the Planet, I will become a new life form, a new existence.</p>
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<p>Loosely based on Greek mythologythe game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratosthe former God of War, after his betrayal at the hands of his father ZeusKing of the Olympian gods. Guided by Athena 's spirit, Kratos battles monsters, gods, and Titans in a search for Pandorawithout whom he cannot open Pandora's Boxdefeat Zeus, and end the reign of the Olympian gods to have his revenge.</p>
<p>The gameplay is similar to previous installments, focusing on combo-based combat with the frree main weapon—the Blades of Exile—and secondary weapons acquired during ce game.</p>
<p>It uses quick time eventswhere the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.</p>
<p>God of War III was critically acclaimed upon release, with praise for the graphics, gameplay, and scope, although the plot received mixed reviews. The second best-selling game in the God of War series and the ninth best-selling PlayStation 3 game of all timeit sold nearly 5. Since its release, it has also been named as one of the greatest games of all frfe. The next game in the series was God of War: Ascensiona prequel to 's God of Warwhich was released on March 12, A true sequel simply titled God sony cd architect 5.2 free free War that re-imagines the franchise and shifts the setting to Sony cd architect 5.2 free free mythology was released on April 20, God of War III is an action-adventure game with hack and slash elements.</p>
<p>It is a third-person sony cd architect 5.2 free free video game. As with previous installments, the player controls the character Kratos from a fixed-camera perspective in combo-based combatplatformingand puzzle games.</p>
<p>The player must also climb walls and ladders, jump across chasms, and swing on ropes to proceed through the game. The puzzles included vary in difficulty: some puzzles only require objects to be placed in a specific position, while some require timing and architeect, such as a puzzle srchitect mechanics similar to Guitar Hero. Where the eyes 5.22 feathers increase the player's health and magic meters, the horns increase the items meter, which allows further use of secondary weapons, called "Items".</p>
<p>Kratos' main weapon is the Blades of Exile, replacing the Blades of Athena used in previous installments and the opening moments of the game. The weapon is a pair of blades attached to chains wrapped around Kratos' wrists and forearms that can be swung in a number of maneuvers. The Nemean Cestus, a pair of gauntlets, and the Nemesis Whip, similar to the Blades of Exile, are required to advance in parts of the game; for example, the Nemean Cestus is needed to break through objects composed of onyx.</p>
<p>Unlike in previous games, magical abilities are learned with the acquisition of a new weapon, giving each weapon its own magic attack; for example, the Army of Sparta may only be used with the Blades of Exile. Magic gives Kratos a variety of ways to attack and kill enemies, such as the Claws of Hades' Soul Summon ability, which conjures souls to attack enemies. In addition to four primary weapons, three secondary ones, known as Items, are acquired: [4] the Bow of Apollothe Head of Heliosand the Boots of Hermes.</p>
<p>All three are required to advance in certain stages of the game; for example, the Head of Helios can be used as a lantern in dark areas and to reveal hidden doorways.</p>
<p>The relics Poseidon 's Trident, the Golden Fleeceand Icarus ' Wings acquired in previous games are retained and used to overcome environmental obstacles, with the Golden Fleece used to deflect enemy attacks. Hades' Soul allows Kratos to swim in the River Styx.</p>
<p>The Blade of Olympus, a primary weapon in God of War IIis used in this game with the special ability Rage of Sparta for temporary invulnerability and increased attack damage. New additions to the gameplay include the sony cd architect 5.2 free free grapple, a ranged-grab maneuver which, depending on the weapon, can pull Kratos towards foes or force them away—necessary at certain points in the game, with Kratos riding harpies across chasms—and a simple grab allowing him to use a weak foe as a battering ram.</p>
<p>Kratos can now rapidly switch among the four primary weapons in battle, continuing the same attack combination. Other extra features include the addition of ten Godly Possessions, often hidden near defeated foes and providing additional abilities like unlimited magic during bonus play.</p>
<p>This mode requires players to complete a series of specific tasks—for example, killing all enemies without weapons in a limited amount of time. The player may unlock additional rewards, such as bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, by completing the game's difficulty levels and challenge mode.</p>
<p>A new mode, the Combat Arena, allows players sony cd architect 5.2 free free set difficulty levels and choose opponents to hone playing skills. As with previous games, God of War III is sony cd architect 5.2 free free in an alternate version of ancient Greece populated by Olympian godsTitansheroesand other characters from Greek mythology.</p>
<p>Just beyond the city is the Path of Eos, sony cd architect 5.2 free free hidden cavern near the foot of Olympus. The Ftee of the Gods is the home of the Olympians, and features the Forum a small coliseumHera's Gardens, and the chambers of Aphrodite and Poseidon. The Labyrinth is a large aerial puzzle constructed by the architect Daedalus to imprison Pandora in the Caverns of Olympus, home of Skorpius and its offspring. The Underworld, ruled by Hades and divided by the River Styx, is the realm of the dead.</p>
<p>Hades' palace contains the sony cd architect 5.2 free free of his wife, Persephonewhom Kratos killed in Chains of Olympus.</p>
<p>The Underworld is also home to statues of the three Judges of the Underworld, who hold the Chain of Balance connecting the Underworld to Olympus. Kratos voiced by Terrence C. Carsonthe protagonist of the game, is a Spartan demigod warrior who became the God of War after killing Sony cd architect 5.2 free free and seeks revenge on Zeus for his betrayal. Poseidon launches an assault against sony cd architect 5.2 free free, but is killed by Kratos and Gaia; his death causes the oceans to flood Greece.</p>
<p>Reaching Olympus' peak, they try to attack Zeus, but he drives them back and knocks them off the mountain. As Gaia clings to the mountainside, she refuses to save Kratos, calling him a pawn for the Titans' revenge. Kratos falls into the River Styx, where he loses sony cd architect 5.2 free free Blade of Olympus before the souls of the 52.</p>
<p>weaken him and sony cd architect 5.2 free free the Blades of Athena. Climbing from the river, he is greeted by Athena's spirit, who was brought to a higher existence after she sacrificed herself to save Zeus from Kratos, [N 2] and she now can witness truths which she previously could not.</p>
<p>She gives him the Blades of Exile and tells him he must extinguish the Flame of Olympus to kill Zeus. After finding the three Judges of sony cd architect 5.2 free free Underworld and the Chain of Balance, Kratos briefly meets the spirit of Pandora, whom he briefly mistakes for his dead daughter, Calliope.</p>
<p>Following an encounter with the Olympian blacksmith Hephaestus and recovering the Blade of Olympus, he kills Hades [N 3] and releases the souls of the Underworld. Kratos considers searching for Calliope's soul, but Athena reminds him of his quest, and he leaves the Underworld.</p>
<p>Arriving at Olympia, he architectt the wounded Gaia, who begs him for help. Resentful dree Gaia's earlier betrayal, however, Kratos severs her arm, causing her to fall to her apparent death. Kratos continues his ascent, murdering powerful foes such as the Titan Perses and the god Helios; plunging Greece into eternal darkness in the process. This leads to an encounter with Hermes, who mocks Kratos for his past sins.</p>
<p>Kratos chases Hermes until he arrives at the Chamber of the Flame, where he discovers that Pandora's Box is held within the Flame of Olympus, which Athena says can only be quelled by Pandora herself. Kratos continues after the overconfident Hermes, whom he catches and kills, releasing a plague upon Greece. At the Forum, he has an audience with the drunken Hera, who ignores his request for Pandora's location and summons Hercules.</p>
<p>After discussing his jealousy of his half-brother, Hercules attacks Kratos, but is killed. Kratos then encounters Aphrodite, who is indifferent to his war on Olympus. She leads him back to her estranged husband, Hephaestus, through Hyperion's Gate. The blacksmith sends Kratos to Tartarus to retrieve the Omphalos Stoneclaiming he will forge a new weapon for the Spartan, though he secretly planned to kill him.</p>
<p>Kratos faces Cronos, kills the Titan for the stone, and returns to Hephaestus. After forging the weapon, the god tries to kill Kratos himself; however, the Spartan kills Hephaestus in self-defense. Before dying, Hephaestus claims that he was trying to protect his daughter Pandora, who was imprisoned in the Labyrinth after Kratos opened her box, [N 4] and pleads with Kratos to spare her.</p>
<p>Reusing the Hyperion Gate, Kratos travels through Hera's Gardens, where he kills Hera for disrespecting Pandora, ending all Greek plant life, before making his way to the Labyrinth. The imprisoned architect, Daedalus, tells Kratos to unite the Labyrinth. Completing this task, Kratos fights his way through the aerial puzzle and rescues Pandora. Neutralizing the judges and breaking the Chain of Balance, Kratos raises the Labyrinth, and Pandora tries to enter the Flame.</p>
<p>Zeus intervenes and fights Kratos, but Pandora sacrifices herself despite Kratos' reluctance. Finding Pandora's Box empty, Kratos attacks Zeus. Having survived her apparent demise however, Gaia returns and tries to kill them both, but they escape through her body and continue their battle inside her chest.</p>
<p>Kratos impales Zeus against her heart, killing Gaia and apparently Zeus. Believing he is done, Kratos is attacked by Zeus' spirit, who removes his weapons and powers. Before Zeus can finish him off, Kratos is saved by a fred of Pandora during a journey wony his psyche. With help from the spirits of Calliope and his wife Lysandra, Kratos forgives himself before regaining consciousness, regaining his god cf along with the power of Hope, forcing Zeus' spirit back into his body; Kratos beats him to death.</p>
<p>His revenge complete, Kratos looks upon the apocalyptic Greek landscape, a result of him killing Zeus and the Greek Pantheon. Athena reappears, demanding that Kratos return what she thinks he took from Pandora's Box.</p>
<p>When Kratos tells her sony cd architect 5.2 free free was frse, she refuses to believe this, explaining that when Zeus sealed the evils of the world in sony cd architect 5.2 free free box, she placed the power of hope in it as well; foreseeing that it would eventually be opened.</p>
<p>Athena realizes that when Kratos opened the box to defeat Ares, the evils escaped and slowly corrupted the gods while Kratos was imbued with hope, which had been hidden by his guilt. She demands Kratos return her power, but he refuses and seemingly kills himself so mankind can have it instead. Athena leaves empty-handed, as Kratos collapses on a mural of a Phoenix. In a post-credits scenea trail of blood is seen leading away from the abandoned Fgee of Olympus; implying Kratos' survival [N 5] but leaving his whereabouts unknown.</p>
<p>In a interview with GameTrailersGod of War creator and game director David Jaffe explained his original intention for the series, which is different from the actual ending of Architct of War IIIwhich was based on game director Stig Asmussen's vision. Jaffe's idea was that " God of War explains, or ultimately will explain, why there are no more Greek myths". He said that it would have been "hell on earth" as the gods and Titans battled each other for domination.</p>
<p>Other mythological pantheons would have become involved after Kratos killed Zeus and the other Greek gods, and the result would be that humankind no longer believed in the gods—according to Jaffe, the only way architsct god can truly die.</p>
<p>After the first eight months of development, Barlog left Santa Monica for other opportunities, [15] and Stig Asmussen took over as game director; Asmussen previously served acrhitect lead environment artist and art director on God of War and God of War IIrespectively. In an interview with RreeAsmussen said that Barlog arxhitect a major impact on the game" and although he had left the team, vd spoke several times afterwards and "bounced a few ideas off him," but there was no formal collaboration.</p>
<p>He sony cd architect 5.2 free free said that David Jaffe "[had] been around the studio a few times" and they "[had] gone over some high-level sony cd architect 5.2 free free with him to get his observations and feedback. We're sony cd architect 5.2 free free to be really careful sony cd architect 5.2 free free what we do next".</p>
<p>A Trilogy Edition was announced for Japan, where the Computer Entertainment Rating Organization CERO gave the game an adults-only Z rating after the previous two versions were considered suitable for players 17 and sony cd architect 5.2 free free. Asmussen said that one of the greatest challenges in developing God of War III for the PlayStation 3 was the "complexity of everything"; individual tasks, such as designing Helios' decapitation, could take a year because the "level of detail [that was] expected [was] so high and intricate, it [crossed] multiple departments.</p>
<p>Ken Feldman, the art director, commented that the polygon count was not the only factor, and cited the increased texture detail as one of sony cd architect 5.2 free free reasons for Kratos' realistic appearance. The developers used a new technique called blended normal mapping to add realism to the basic model and dree enhance the range of animation available e.</p>
<p>All of the main protagonists were animated by hand because the animators produced more effective work than basic motion capture, though the voice actors' facial movements were recorded by Image Metrics 's performance capture system. For animating things like hair, the animators created a secondary animation code, known as Dynamic Archotectwhich allows the PS3 itself to mathematically calculate the way it should look; it accurately generates motion that previously took the animators long archtiect to replicate.</p>
<p>Everything that Kratos could do in previous games, he could do on the PlayStation sony cd architect 5.2 free free, which allowed the developers to immediately begin designing new content.</p>
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<p>Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen. Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at Bond University who said, "PlayStation re-ignited our imagination with video games".</p>
<p>Game designers Yoshiki Okamoto called the brand "revolutionary — PlayStation has changed gaming, distribution, sales, image and more", while Evan Wells of Naughty Dog said "PlayStation is responsible for making playing games cool. In , ViTrue, Inc. The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs. In , Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that "If you ask the average person on the street what their favorite Sony product is, more often than not you'll hear PlayStation".</p>
<p>A study by Greenlight's Entertainment Retail has also shown that the PlayStation brand is the most interactive making posts and tweets on social networking sites Facebook and Twitter. As of [update] , PlayStation is the strongest selling console brand worldwide. From Wikipedia, the free encyclopedia. This is the latest accepted revision , reviewed on 9 July  Video game brand. This article is about the PlayStation brand. For the console, see PlayStation console.</p>
<p>For other uses, see PlayStation disambiguation. Main article: PlayStation console. Main article: PlayStation 2. Main article: PlayStation 2 retail configurations. Main article: PlayStation 3. Main article: PlayStation 4. Main article: PlayStation 5.</p>
<p>JP : December 3, [64]. NA : September 9, [60]. EU : September 29, [61]. AU : November 15, [65]. EU :  JP : July 7,  NA : September 19,  JP : March 4, [1]. NA : October 26, [60] [66]. EU : November 24, [61]. AU : November 30,  EU : October 29,  JP : November 3,  NA : November  AU : November  JP : November 11, [1]. NA : November 17, [60]. EU : March 23, [61]. JP : August 27, [1]. NA : September 1, [60]. EU : September 1, [61]. NA : September 25, [60]. EU : September 28, [61]. JP : October 4, [1].</p>
<p>JP : September 15, [70]. NA : September 15, [70]. EU : September 15, [70]. JP : November 10, [71]. NA : November 10, [71]. EU : November 10, [71]. Main article: PlayStation Portable. PSP Go open position.</p>
<p>Main article: PlayStation Vita. An original PlayStation controller. PlayStation Analog Joystick. Dual Analog Controller. An original PlayStation DualShock controller. DualShock 2 controller. DualShock 3 wireless controller. DualShock 4 controller. DualSense controller. Main article: PlayStation Move.</p>
<p>PlayStation Move controller. Xperia Play open position. PlayStation Classic. Main article: PocketStation. Main article: Xperia Play. Main article: PlayStation TV. Main article: PlayStation VR. Main article: PlayStation Classic. Main article: PlayStation Studios. Main article: PlayStation 2 online functionality. Main article: PlayStation Network.</p>
<p>Main article: PlayStation Store. Main article: Life with PlayStation. Main article: PlayStation Plus. Main article: PlayStation App.</p>
<p>Main article: PlayStation Mobile. Main article: PlayStation Now. Main article: PlayStation Home. Main article: Room for PlayStation Portable. Main article: XrossMediaBar. Main article: LiveArea. Main article: Linux for PlayStation 2. Main article: OtherOS. Main article: PlayStation Underground. Main article: Kevin Butler character. Sony Computer Entertainment Inc. Archived from the original on December 17,  Retrieved December 19,  Sony Computer Entertainment.</p>
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<p>Archived from the original on June 6,  Computing Japan. LINC Japan. Noguchi points out that every time sales of a particular game console have taken off, it has been because it had a new "killer software". Total shipments of PlayStation, which numbered 10 million worldwide as of November , had jumped to 12 million by February 14 and 16 million by the end of May. TV Game Ranking Databook:  December 15,  April 8,  Archived from the original on April 11,  Retrieved April 10,  Sony Computer Entertainment America.</p>
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<p>Archived PDF from the original on February 2,  Retrieved February 1,  Tokyo: Sony Interactive Entertainment. August 9,  Archived from the original on August 9,  Retrieved August 10,  January 8,  Retrieved January 8,  January 31,  Retrieved January 31,  Archived from the original on August 3,  Retrieved July 29,  Archived from the original on April 27,  Retrieved October 31,  Archived PDF from the original on April 26,  Archived PDF from the original on July 30,  Retrieved July 30,  Archived PDF from the original on October 30,  Retrieved October 30,  Archived PDF from the original on February 4,  Retrieved February 4,  August 4,  Archived PDF from the original on August 5,  Archived from the original on March 14,  Retrieved April 25,  April 18,  Retrieved April 19,  Archived from the original on November 11,  PlayStation Lifestyle.</p>
<p>Archived from the original on December 31,  Retrieved May 9,  Archived from the original on May 2,  September 9,  Archived from the original on January 1,  Retrieved December 31,  October 9,  Archived from the original on April 7,  Retrieved April 6,  Archived from the original on February 14,  October 3,  Archived from the original on November 10,  Retrieved December 10,  Wikimedia Commons has media related to PlayStation 4. Wikiquote has quotations related to PlayStation 4.</p>
<p>A—Z Best-selling. Physical and digital System software compatibilities PS Minis. EyeToy Go! Official U. Double Life Mountain PlayStation marketing. Video game consoles eighth generation. Home video game console list Handheld game console list Microconsole list Dedicated console list Retrogaming list. First — Second — Third — Fourth — Fifth — Sixth — Seventh — Eighth —present Ninth —present.</p>
<p>Nvidia Shield Portable Nintendo Switch. Home video game consoles. PV Casio Loopy. Coleco Telstar Arcade ColecoVision. Intellivision HyperScan. Smile V. Intellivision Amico. Advanced Content BD-Java. Comparison of high-definition optical disc formats.</p>
<p>Portal : Video games. Authority control: National libraries Germany.</p>
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<p>Hackers can architrct this backdoor to take control of your computer, copy data from your computer or to use your computer to distribute viruses and spam to other people. Search Download: Advanced Search. Register Login. Sony CD Architect 5. Free Download Save to my software. File size: The newly updated version includes CD text reading and writing, and updated drive support. Perform full PQ code editing, trim events from full-length media and add as new tracks, import regions from Sound Forge software as tracks, master audio by applying over 20 real-time DirectX effects to events son the master output, and perform disc-at-once CD burning.</p>
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<p>Its success has led to enhanced ports on various platforms, a multimedia sub-series called the Compilation of Final Fantasy VII , and the ongoing multipart high-definition Final Fantasy VII Remake , the first installment of which was released in  The player can explore the environment, talk with characters, advance the story, and initiate event games in this mode.</p>
<p>Shops provide an opportunity to buy and sell items that can aid Cloud and his party, such as weapons, armor, and accessories. If the characters rest at an inn, their hit points and mana points will be restored, along with any abnormalities contracted during battles. At random intervals on the world map and in field mode, and at specific moments in the story, the game will enter the battle screen.</p>
<p>This screen places the player characters on one side, the enemies on the other, and employs an "Active Time Battle" ATB system in which the characters exchange moves until one side is defeated. Characters have many statistics that determine their effectiveness in battle; for example, hit points determine how much damage they can take, and magic determines how much damage they can inflict with spells.</p>
<p>Each character on the screen has a time gauge; when a character's gauge is full, the player can input a command for that character. The commands change as the game progresses, and are dependent on the characters in the player's party and their equipment.</p>
<p>Commands may include attacking with a weapon, casting magic, using items, summoning monsters, and other actions that either damage the enemy or aid the player characters. Final Fantasy VII also features powerful, character-specific commands called Limit Breaks, which can be used only after a special gauge is charged by enemy attacks.</p>
<p>After being attacked, characters may be afflicted by one or more abnormal "statuses", such as poison or paralysis. These statuses and their adverse effects can be removed by special items or abilities. When all the enemies are defeated, the battle ends and the player may be rewarded with money, items, and experience points. If the player is defeated, it is game over and the game must be restored to the last save point. When not in battle, the player can use the menu screen.</p>
<p>On this screen, the player can review each character's status and statistics, use items and abilities, change equipment, save the game when on the world map or at a save point , and manage orbs called Materia. The main method of customizing characters in Final Fantasy VII , Materia may be added to equipment to provide characters with new magic spells, monsters to summon, commands, statistical upgrades, and other benefits.</p>
<p>Final Fantasy VII takes place on a world referred to in-game as the "Planet", though it has been retroactively named "Gaia". Its processed form is known as "Mako". Shinra's actions are weakening the Planet, threatening its existence and all life. On their journey, they meet Aerith Gainsborough , a carefree flower merchant and one of the last surviving Cetra; [14] [15] Red XIII , an intelligent quadruped from a tribe that protects the planet; [16] Cait Sith , a fortune-telling robotic cat controlled by repentant Shinra staff member Reeve ; [3] [17] and Cid Highwind , a pilot whose dream of being the first human in outer space was not realized.</p>
<p>There, he meets Aerith and protects her from Shinra. The group begins to encounter Sephiroth during their journey, who continuously appears and disappears after taunting Cloud and sending Jenova-esque monsters after him.</p>
<p>Finding him at a Cetra temple, Sephiroth reveals his intentions to use the Black Materia to summon "Meteor", a spell that will hit the Planet with a devastating impact. Sephiroth will absorb the Lifestream as it attempts to heal the wound, becoming a god-like being. Aerith departs alone to stop Sephiroth, following him to an abandoned Cetra city. During Aerith's prayer to the Planet for help, Sephiroth attempts to force Cloud to kill her; failing, he kills her himself before fleeing, angering Cloud.</p>
<p>Rather, it is a hostile alien lifeform whose remains were unearthed by Shinra scientists decades earlier; at Nibelheim, Jenova's cells were used to create Sephiroth. At the Northern Crater, the party learns that the "Sephiroths" they have encountered are Jenova clones created by the insane Shinra scientist Hojo.</p>
<p>The party confront one particular Jenova clone as it is killing other clones to reunite Jenova's cells. After it is defeated it drops the Black Materia, but Cloud is again manipulated into delivering it to the real Sephiroth. Escaping Shinra, the party discovers Cloud at an island hospital in a catatonic state from Mako poisoning; Tifa stays as his caretaker.</p>
<p>When the island is attacked by a Weapon, the two fall into the Lifestream, [34] where Tifa helps Cloud reconstruct his memories: a shy child during his time in Nibelheim, Cloud was blamed when a young Tifa injured herself trying to cross Mt. At Nibelheim, Cloud surprised and wounded Sephiroth after the latter's mental breakdown, but Jenova preserved Sephiroth's life. Hojo experimented on Cloud and Zack for four years, injecting them with Jenova's cells and Mako; they escaped, but Zack did not survive.</p>
<p>The combined trauma of these events triggered an identity crisis in Cloud; he constructed a false persona around Zack's stories and his own fantasies. Shinra fails to destroy Meteor but manages to defeat a Weapon and puncture Sephiroth's barrier around the Northern Crater with its Mako-powered superweapon, the Sister Ray.</p>
<p>Hojo attempts to commandeer the superweapon to aid Sephiroth and reveals himself to be Sephiroth's biological father before he is slain by Cloud's party. The party escapes and Holy is summoned, which destroys Meteor with the help of the Lifestream. As with the previous installment, series creator Hironobu Sakaguchi reduced his role to producer and granted others a more active role in development: these included Yoshinori Kitase , one of the directors of Final Fantasy VI.</p>
<p>The team discussed continuing the 2D strategy, which would have been the safe and immediate path compared to the radically new development paradigm behind the industry's imminent shift toward 3D gaming. This real-time version was discarded during early testing, as the Behemoth monster's polygons placed excessive strain on the Nintendo 64, causing a low frame rate.</p>
<p>In contrast to the visuals and audio, the overall gameplay system remained mostly unchanged from Final Fantasy V and VI , but with a researched emphasis on player control. Battle arenas had a lower polygon count than field areas, which made creating distinctive features more difficult. Battles no longer revolved around characters with innate skills and roles in battle, because Materia could be reconfigured between battles.</p>
<p>The Limit Breaks serve a purpose in gameplay while also evoking each character's personality in battle. Square's developers retained the passion-based game development approach from their earlier projects, but now had the resources and ambition to create the game they wanted. This was because they had extensive capital from their earlier commercial successes, which meant they could focus on quality and scale rather than obsessing over and working around their budget.</p>
<p>As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point.</p>
<p>With the switch into 3D, Naora realized that he needed to relearn drawing, as 3D visuals require a very different approach than 2D. With the massive scale and scope of the project, Naora was granted a team devoted entirely to the game's visual design. The department's duties included illustration, modeling of 3D characters, texturing, the creation of environments, visual effects, and animation.</p>
<p>He finally created multiple variations of the image and solicited the staff members' preferences. Its coloring directly influenced the general coloring of the game's environments.</p>
<p>Another prominent artist was Nomura. Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer.</p>
<p>After [he'd] done the hero and heroine, [he] carried on drawing by thinking what kind of characters would be interesting to have. When [he] handed over the designs [he'd] tell people the character details [he'd] thought up, or write them down on a separate sheet of paper".</p>
<p>Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable. Sephiroth's look was defined as " kakkoii ", a Japanese term combining good looks with coolness. Cloud's original design of slicked-back black hair with no spikes was intended to reduce polygon count and contrast with Sephiroth's long, flowing silver hair.</p>
<p>However, Nomura feared that such masculinity could prove unpopular with fans, so he redesigned Cloud to feature a shock of spiky, bright blond hair. Vincent's occupation changed from researcher to detective to chemist, and finally to a former Turk with a tragic past. Sakaguchi was responsible for writing the initial plot, which was substantially different from the final version. Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe.</p>
<p>The main characters would eventually blow up the city. An early version of the Lifestream concept was present at this stage. Scenario writer Kazushige Nojima joined the team after finishing work on Bahamut Lagoon. Regarding the overall theme of the game, Sakaguchi said it was "not enough to make 'life' the theme, you need to depict living and dying. In any event, you need to portray death".</p>
<p>Kitase and Nojima then planned that most of the main cast would die shortly before the final battle, but Nomura vetoed the idea because he thought it would undermine the impact of Aerith's death.</p>
<p>Aerith was to be Sephiroth's sister, which influenced the design of her hair. The team then made Sephiroth a previous love interest of hers to deepen her backstory, but later swapped him with Zack. Though this inevitably slowed down the pace of the story, it added depth to the characters. The graphical improvements allowed even relatively bland lines of dialogue to be enhanced with reactions and poses from the 3D character models.</p>
<p>Initially unaffiliated with the project, Kato was called on to help flesh out some story scenes. Like each of the individual scenario writers, Kato, after thoroughly discussing the story with the entire project team, wrote his own scenes according to his tastes that were later approved after verifying that they were up to standards.</p>
<p>In contrast, with Final Fantasy VII , the developers knew from the outset it was going to be "a real 3D game", so from the earliest planning stage, detailed designs were in existence.</p>
<p>The script was also finalized, and the image for the graphics had been fleshed out. This meant that when actual development work began, storyboards for the game were already in place. While sprites proved more popular with the staff, the polygon models were chosen as they could better express emotion.</p>
<p>This decision was influenced by the team's exposure to the 3D character models used in Alone in the Dark. Sakaguchi decided to use deformed models for field navigation and real-time event scenes, for better expression of emotion, while realistically proportioned models would be used in battles.</p>
<p>Many team members had never seen 3D development technology before. The transition from 2D graphics to 3D environments overlaid on pre-rendered backgrounds was accompanied by a focus on a more realistic presentation. This changed with Final Fantasy VII , in which environments shift with camera angles, and character model sizes shift depending on both their place in the environment and their distance from the camera, giving a sense of scale.</p>
<p>Designers normally cooperate with a motion specialist for such animations, but these taught themselves motion work, resulting in each character's movements differing depending on their creators—some designers liked exaggerated movements, and others went for subtlety.</p>
<p>Much of the time was spent on each character's day-to-day, routine animations. Motion specialists were brought in for the game's battle animations. The first characters the team worked with were Cloud and Barret. The main creative force behind the overall 3D presentation was Kazuyuki Hashimoto, the general supervisor for these sequences.</p>
<p>Being experienced in the new technology the team had brought on board, he accepted the post at Square as the team aligned with his own creative spirit. One of the major events in development was when the real-time graphics were synchronized to computer-generated full motion video FMV cutscenes for some story sequences, including an early sequence where a real-time model of Cloud jumps onto an FMV-rendered moving train.</p>
<p>While this was not a new technique, the increased power of the PlayStation enabled a more elaborate version of this effect. The team needed to figure out how to shrink the amount of data while preserving the desired effects. This was aided with reluctant help from Sony, who had hoped to keep Square's direct involvement limited to a standard API package, but they eventually relented and allowed the team direct access to the hardware specifications. As this would have further increased the number of discs the game needed, the idea was discarded.</p>
<p>This innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the FMV sequences was not too obvious. Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task". The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu , who had served as the sole composer for the six previous Final Fantasy games.</p>
<p>Originally, Uematsu had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher quality audio was not worth the trade-off with performance, and opted instead to use MIDI -like sounds produced by the console's internal sound sequencer , similar to how his soundtracks for the previous games in the series on the Super NES were implemented.</p>
<p>Eight are reserved for sound effects, leaving sixteen available for the music. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating a more understated feeling. The first piece that Uematsu composed for the game was the opening theme; game director Yoshinori Kitase showed him the opening cinematic and asked him to begin the project there.</p>
<p>The track was well received in the company, which gave Uematsu "a sense that it was going to be a really good project". Final Fantasy VII was the first game in the series to include a track with high-quality digitized vocals, "One-Winged Angel", which accompanies a section of the final battle of the game.</p>
<p>The track has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series, which Uematsu agrees with. Music from the game has been released in several albums. A limited edition release was also produced, containing illustrated liner notes. While its success in Japan had been taken for granted by Square executives, North America and Europe were another matter, as up to that time role-playing games were still a niche market in Western territories.</p>
<p>Sony, due to the PlayStation's struggles against Nintendo and Sega's home consoles, lobbied for the publishing rights in North America and Europe following Final Fantasy VII ' s transfer to PlayStation—to further persuade Square, Sony offered a lucrative royalties deal with profits potentially equaling those Square would get by self-publishing the game.</p>
<p>Square accepted Sony's offer as Square itself lacked Western publishing experience. To help with promoting the game overseas, Square dissolved their original Washington offices and hired new staff for fresh offices in Costa Mesa. To promote the game overseas, Square and Sony launched a widespread three-month advertising campaign in August  Square developed a PC port, to maximize the player base.</p>
<p>Many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a PC game, Square treated it as a sales experiment.</p>
<p>The port was handled by a team of 15 to 20 people, mostly from Costa Mesa and with help from Tokyo, [37] after the console version was finished. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays.</p>
<p>The conversion of the nearly original musical pieces to XG format files was done by Yamaha. To maximize chances of success, Square searched for a Western company to assist with releasing the PC version.</p>
<p>Eidos Interactive , whose release of Tomb Raider had turned it into a publishing giant, agreed to market and publish the port. The English localization, led by Seth Luisi, was completed by a team of about fifty people who faced a variety of problems.</p>
<p>According to Luisi, the biggest hurdle was making "the direct Japanese-to-English text translation read correctly in English. The sentence structure and grammar rules for the Japanese language is very different from English", making it difficult for the translation to read like native English without distorting the meaning.</p>
<p>The localization was taxing for the team due to their inexperience, lack of professional editors, and poor communication between the North American and Japanese offices.</p>
<p>A result of this disconnect was the original localization of Aerith's name—which was intended as a conflation of "air" and "earth"—as "Aeris" due to a lack of communication between localization staff and the quality assurance team. The team also faced several technical issues due to programming practices which took little account of subsequent localization, such as dealing with a fixed-width font and having to insert kanji through language input keys to add special characters for example, vowels with diacritics to keep the code working.</p>
<p>Consequently, the text was still read as Japanese by the word processor, so the computer's spellcheck could not be used, and mistakes had to be caught manually.</p>
<p>The code used obscure kanji to refer to main character's names, which made unintuitive for the translators to identify characters. To mitigate this problem, a proportional typeface was implemented into the source code to fit more text into the screen. For the PC port, Square attempted to fix translation and grammar mistakes for the North American and European versions but did not have the time and budget to retranslate all the text.</p>
<p>Some months prior to the game's North American release, Sony publicly stated that it was considering cutting the scene at the Honey Bee Inn due to the salacious content, prompting numerous online petitions and letters of protest from RPG fans. Square subsequently stated that it would never allow Sony to localize the game in any way.</p>
<p>It would later be released via Steam on July 4, , [] [] replacing the version available on Square Enix's North American and European online stores. It has features unavailable in the western version including high-speed mode, no random encounters mode, and a max stats command. DotEmu developed the PS4 version. It was referred to by GameFan as "quite possibly the greatest game ever made", [] [] a quote selected for the back cover of the game's jewel case.</p>
<p>GameSpot commented that "never before have technology, playability, and narrative combined as well as in Final Fantasy VII ", expressing particular favor toward the game's graphics, audio, and story. They also considered the North American localization a dramatic improvement over the original Japanese version.</p>
<p>The game's visuals and use of FMV cutscenes were lauded by critics. IGN ' s Jay Boor insisted the game's graphics were "light years beyond anything ever seen on the PlayStation", and regarded its battle system as its strongest point. In Computer and Video Games magazine, Paul Davies said the "thrilling" and "magnificent plot" would "rock your emotions" and "revolutionise your belief of what a video game can achieve" [] while Alex C praised the dramatic story and well-developed characters.</p>
<p>Edge noted that Final Fantasy VII had come close to being an interactive movie in playable form, praising its combination of a complex story that went against Western graphic adventure trends and "excellently orchestrated chip music". Digitiser praised the size of the game world, calling it the "largest video game" of all time, while considering the game "Perfect in almost every respect. Final Fantasy VII has also received some negative criticism. OPM and GameSpot questioned the game's linear progression.</p>
<p>Reviewers gave similar praise to the PC version but criticized its various technical faults. In the months leading up to the game's release, the game had a high level of anticipation. In North America, it was the most anticipated game at the time, [] with its popularity inspiring thousands of retailers to break street dates in September to meet public demand for the game.</p>
<p>Worldwide, it was the best-selling video game of  Final Fantasy VII has often placed at or near the top of many reader polls of all-time best games. In , it placed 9th in EGM ' s readers' top 10 games of all time, which the publication noted was startling because the game had not been released in the United States where EGM was published at the time of voting.</p>
<p>It has also appeared in numerous other greatest game lists. The character Shinra from Final Fantasy X-2 proposes the concept of extracting the life energy from within the planet Spira. Later games that would be re-released as international versions include Final Fantasy X and other follow-ups from the franchise, [] [] [] as well as the Kingdom Hearts series. The game is credited with allowing console role-playing games to gain mass-market appeal outside of Japan.</p>
<p>The game's storytelling was considered revelatory for its time and resonated with most of its audience. He compared these efforts to the letter-writing campaign to convince Charles Dickens not to let Nell, the endearing protagonist of The Old Curiosity Shop , die at the end of the book. Taylor affirmed that the acts of discussing these fan theories and dissecting the game code to test them comprise a valid and important part of the experience of the game.</p>
<p>The game has inspired numerous developers. Patrick Holleman and Jeremy Parish argue that the game takes the unreliable narrator concept a step further, with its interactivity establishing a connection between the player and the protagonist Cloud, setting Final Fantasy VII apart from films as well as other video games.</p>
<p>He explains that it is "a story about characters who have outlived the people, places, and things that gave them their identities" and that most of the characters are "motivated by the loss of something that once defined who they are".</p>
<p>He considers Barret's story to be the clearest illustration of the "tragic survivorship" and "survivor's trio" themes, such as the loss of his coal mining hometown, seeking revenge through militant environmentalism before eventually realizing revenge isn't the right motivation, and safeguarding a future for his adoptive daughter Marlene who is the only surviving connection to his past.</p>
<p>He also considers the Limit Break mechanic to be a gameplay representation of the survivorship theme. He argues that these are themes which only adults can fully relate to, and were misunderstood by much of the game's predominantly adolescent audience upon release.</p>
<p>During the game's initial marketing campaign in early , numerous merchandise related to Final Fantasy VII were produced in Japan. There were various different types of toys produced, including novelty egg dispensers, pin badges, action figures, video game music CDs, and guide books. Releases not under the Compilation label include Maiden Who Travels the Planet , which follows Aerith's journey in the Lifestream after her death, taking place concurrently with the second half of the original game.</p>
<p>Final Fantasy VII Snowboarding is a mobile port of the snowboard minigame featured in the original game, [] featuring different courses for the player to tackle. Blahuta, Michel S. This eBook is a philosophical guide as to why and how players use certain characters in the Final Fantasy series, explains how gamer's perception of a character's weapon and clothing designs can change how they use them.</p>
<p>The writers inform the reader that this eBook will give them an in-depth understanding of themselves and the game which will enhance their gaming experience. This conjecture was sparked by the release of a video featuring the opening sequence of Final Fantasy VII recreated using the PlayStation 3's graphical capabilities at E3  The game saw changes made to its story and combat system. From Wikipedia, the free encyclopedia.</p>
<p>This article is about the video game. North American cover art, featuring the protagonist, Cloud Strife. Yusuke Naora Tetsuya Nomura. January 31,  JP : October 2,  WW : August 19,  WW : December 5,  WW : July 7,  WW : March 26,  See also: Recurring elements in the Final Fantasy series Gameplay. The track uses high-quality digitized voices, a first for the series.</p>
<p>Problems playing this file? See media help. Broderbund was acquired by The Learning Company formerly SoftKey , Mattel Interactive , and The Gores Group over the following years, and the series was eventually passed to Houghton Mifflin Harcourt , which currently holds the rights. The series was kept dormant for many years [3] until former developers of the series acquired the licence to publish updated and enhanced versions of the titles under the Wanderful Interactive Storybook series in  The initial motivation behind the series came from a childhood fantasy of Mark Schlichting's to enter into the picture book world of Dr.</p>
<p>Seuss's Horton Hears a Who! Seuss and the magic of animation through Disney. After receiving a degree in fine arts and working as a book publishing art director, he retrained in traditional animation. The then-unknown designer [13] began pitching the CD-ROM-based Living Books around the company [8] "to anyone who would listen" [4] and presented his prototype to demonstrate the concept. You know how flowers follow the sun? That's called heliotropism. Well, kids have a 'computertropism'".</p>
<p>After a few months of development, the first fully-featured prototype for Living Books was complete; [4] it was an adaption of Mercer Mayer's Little Monsters at School. Mercer Meyer's popular children's book Just Grandma and Me was chosen as the premiere title of the new series, [4] as their initial attempt at "eras[ing] the line between learning and playing". Now [] a particular title currently takes 6 months to a year. Typical crew has 6 or 7 full time character animators. Initial design work on a storybook page gag planning, etc.</p>
<p>Two additional people "quasi-programmers" "assemble" the character animation into the proprietary format. Two more people do the sound effects and music. Though storyboards and layouts were often sketched out on paper, most of the animation was developed straight into the software instead of being scanned first.</p>
<p>As Broderbund didn't have a recording studio, Sound designer Tom Rettig individually recorded and saved each audio file in a small office. Schlichting campaigned for tools technologically ahead of their time to improve quality. Programmer Glenn Axworthy created the Living Books engine, which made it possible for products to be written in Macromedia Director, then to edit the files into a "cross-platform, optimized playback format" that slow speed CD-ROMs could then play into limited memory computers at the appropriate speed "regardless of the speed of the CPU of the computer running the product".</p>
<p>Matt Siegel created an animation driver that made "animations run consistently fast regardless of their size". There was no rush to market, because there was no market.</p>
<p>Interactivity was vital in the design of the programs; when presenting demos to corporate executives, Schlichting would observe them fighting over the mouse and suggesting where to click. Activities were added to help develop matching, rhyming, memory and observation skills, among others. Upon previewing a gag in Just Grandma and Me where a bird swoops across the screen with an aeroplane sound effect, developers noted this elicited laughs and chuckles in the audience. The developers realised that with their visual awareness focused on the animation, the incongruent audio had a more subconscious cognitive impact, and the discrepancy between sound and audio created a "brain hiccup" where users would find the moment 'cute' but unsure exactly why.</p>
<p>Ease of use was another important design philosophy; the interface was designed such that it could be used by even the youngest of children unaccompanied. Schlichting observed that teachers wanted something to occupy children for 20 minutes at a time. When Schlichting was first designing Living Books, he visited computer stores to observe how software was displayed and marketed, and noted that they used their games' assets to show off the computer's capabilities.</p>
<p>To play inside the story, press this button", pointing to the appropriate button onscreen. Instead of repeating the talk loop, he opted for a dance loop with music that would encourage kids to dance in the store, bringing the products attention. I'm alive". Living Books included the printed versions of the paperback books with the software to ensure there would be continuity where kids could play between the two and to encourage non-digital reading.</p>
<p>A challenge of the series was to inviting children to engage with "black-and-white abstraction" of text, when the relatable imagery proved more inviting. Both the first two titles in the series had English and Spanish language settings while Just Grandma and Me could also be played in French, German, and Japanese, [73] [74] [75] all featured on the one disc; [6] this multilingual feature would be explored in future entries.</p>
<p>On the series' potential as a learning tool, Schlichting said, "software never replaces the place of a good teacher, but there are times when the teacher needs help" and that multimedia products "are great ways to do that". Originally designed for children in preschool and early elementary aged three to eight, [77] [8] the storybooks found audiences ranging as young as two and some programs reached kids nine and older, [13] [8] Schlichting noted that while younger players would click the words in sequence to "map the story", older players will click the words out-of-order to build their own silly sentences, [46] allowing for "greater language play".</p>
<p>Michael Krantz in Marketing Computers [93]. Broderbund released their reimagining of Just Grandma and Me in , [36] and while there was an initial concern whether there were enough customers with CD drives to run the game, in the first six months Broderbund sold over 10 times more copies than they had initially projected. By August , the title was the interactive storybook's "first big hit", and one of the few available for purchase, along with the even earlier Canadian pioneer Discis Knowledge Research 's Discis Books , whose 16 Mac titles and 11 CDTV titles had gained widespread classroom acceptance.</p>
<p>Due to the success of the first few titles, the Living Books division had the ability to add additional artists and musicians, and the team relocated to a new Broderbund office in Novato, California. Seuss book rights holder, saw a demo of J ust Grandma and Me and approached the team.</p>
<p>Unique for a kid's software company, this meant Living Books was created with a "strong, in-house foundation of experience" in all stages of the business, including product development, production, marketing and publicity. By there was a "scramble among multimedia developers to gobble up rights to intellectual property" for "translation to the new medium", and Dr.</p>
<p>Seuss became "among the most hotly contested". Seuss rights were available they "went after them aggressively. Seuss' widow Audrey Geisel, chief executive of Dr. Seuss Enterprises and rights holder, who was known as a "fierce guardian of its artistic integrity".</p>
<p>Seuss as a child, leading to Geisel telling her intellectual property lawyers "I've changed my mind, I'm going to work with him". While Geisel was not impressed with this first presentation [] and felt the demo was poor, [] she chose Living Books due to her "desire to honor her husband's year association with Random House", [] giving them a second chance.</p>
<p>Seuss books since  Seuss for a deal said by a close source to be "well into the seven figures", [] and subsequently provided Living Books the "coveted" [] electronic rights to Dr. Seuss books along with other best-selling Random House children's authors. Seuss to a digital format. Seuss Enterprises despite "competing companies offer[ing] richer financial packages".</p>
<p>Seuss Living Books products' development. The games were highly financially successful. Seuss's ABC lists over names, including additional departments like musicians and choreographers.</p>
<p>At the time, there was a "trend toward familiar characters". Seuss's Green Eggs and Ham. While most titles were based on popular franchises, two were brand new. Meanwhile, the third original story Harry and the Haunted House , was written by Schlichting himself. Pindal began to work with Derek Lamb to create a prototype in the summer of , though the project would eventually be cancelled.</p>
<p>The development team were committed to, as often as possible, working closely with each author to ensure a faithful rendering of the original story and its intent. Schlichting said "our relationship with the authors of the original books was that we would be taking their babies, their stories, their characters, and bring them over into animated media for the first time". Just Grandma and Me was the first digital outing for Mercer Mayer. Schlicting observed that Living Books often had a "profound effect" on their original authors; upon seeing Arthur's Teacher Trouble, Marc Brown said it "change[d] the way he thinks about books", and from then on he wrote books with animation and interaction in mind.</p>
<p>I realize that developing children's software is very different from telling a story in a traditional book format, and I appreciate Living Books' commitment to quality and deep concern for its audience". Seuss adaptions to be "absolutely line-proof to the books", though he relented that her husband would be "enchanted" by the "interactive personal creative possibilities" that the new form of communication offered, and was supportive of the "hidden learning process".</p>
<p>In response to a call by Alliance for Technology Access ATA for software companies to design products that were accessible to users with disabilities, Living Books stated their commitment to addressing accessibility issues by designing interactive, animated storybooks for all children, regardless of their ability levels [] in order to "broaden its scope of access". Ray worked with companies that adapted the products for use on special keyboards designed for children who had problems using a standard mouse to interact with the stories cerebral palsy, muscular dystrophy, autism, learning delays.</p>
<p>Living Books began to face growing competition from Disney Interactive Disney's Animated Storybook and Microsoft in the animated storybook genre. Living Books' sales dropped while costs increased.</p>
<p>The state of the CD-ROM industry was often put down to "inflated prices, mediocre titles, incompatibilities and bugs". The Learning Company formerly SoftKey had a significant impact on the market. Throughout the s they had a strategy of releasing shovelware discs of freeware or shareware at very low prices, purchasing edutainment companies through hostile takeovers and reducing them to skeleton staff, while retaining only a small development team to keep cranking out new products; by Broderbund was one of the few independent companies still standing.</p>
<p>This had a big effect on the company's stock price. Broderbund began to have a defensive strategy of preventing the remaining edutainment companies from being acquired by The Learning Company formerly SoftKey , a factor that would lead them into re-acquiring Living Books.</p>
<p>This climate affected the profit projections of Living Books. In —7, Broderbund enlisted Jeff Charvat to work on the troubled series and making it work; Charvat "charg[ed] in with answers, rather than questions", a strategy Charvat later admitted "[wa]sn't the way to go".</p>
<p>At the time, Joe Durrett, Chief Executive Officer of Broderbund noted, "although Living Books remains a small portion of Broderbund's revenue, it shares our focus on children's education and will continue to play a central role in educational software development. This was not uncommon at the time for book publishers to revise their multimedia strategies. The Living Books excess purchase price was allocated to in-process technology and charged to Broderbund's operations account at the time of acquisition.</p>
<p>By April , Living Books had reduced the number of titles it released per year, adopted a culture of parsimoniousness, and relied on its "high-quality back-list of classics" to "generate steady income".</p>
<p>August 27, saw the company release an interactive website at www. Narrative Communications, Enliven streaming technology was used to allow demos to be played over the internet. In February , Broderbund offered ICTV, provider of high-speed internet services and interactive multimedia content over cable television networks, selections from a suite of educational and entertainment interactive CD-ROM titles including Living Books.</p>
<p>While the Broderbund brand lived on, the company was disbanded and the talent found new opportunities. In , D. Mattel ended up selling The Learning Company formerly SoftKey to acquisition and management company The Gores Group [] for a fraction of the price they had originally paid for them. By , Mantle had accumulated a series of ex-Broderbund staff at Mantle, and upon the announcement of the iPad, he felt it was the perfect platform to bring Living Books back. Mantle identified that there were currently no products on the market that were designed for children with autism, which had been a key demographic of Living Books.</p>
<p>Seuss , some titles from The Berenstain Bears , and Little Critter were obtained by Oceanhouse Media , who owned all of the interactive storybook game rights and had created their own iOS titles. By late , Mantle had successfully secured the exclusive rights to all the Living Books storybook assets from HMH and most of the author's publishing rights, and began active development.</p>
<p>The team had a significant hurdle to overcome in the next stage of development. While they had secured the Houghton Mifflin Harcourt rights to Living Books, the assets were not readily available. Broderbund's documentation, scripts, source code, and product assets graphics, animations, sound, and music files had been saved onto a set of CD-ROMs and placed in the company's product archives.</p>
<p>However, Broderbund's turbulent company history at the turn of the millennium led to much of this archive being lost. Once the assets were retrieved, the titles still required significant modifications in order to optimise their "interaction and responsiveness"; this involved reprogramming how user interactions would be interpreted as actions.</p>
<p>Meanwhile, no changes were made to the user interface or appearance. All this complexity and the many components that implement these capabilities are rolled up into the User Interactivity and Action Interpreter boxes. The titles were presented through a dynamic language function that allows readers to switch languages whenever they want. English and Brazilian Portuguese. Touching the upper right and left blue triangles reveals pop-up page navigation thumbnails, and pop-up language selection buttons respectively.</p>
<p>Deluxe versions of the titles were made available for teachers with bonus features including the 30 page curriculum plan Teacher's Guides originally made for classrooms. Seven of the updated and enhanced storybooks were released on iOS throughout , [12] while Android and Mac OS versions were added from  To be a sustainable company, you have a higher bar for sales and quality.</p>
<p>Little Ark Interactive became a wholly owned subsidiary of Wanderful. Seuss titles would be removed from the App Store to prevent confusion over the similarly titled Oceanhouse Media apps. In March , Schon donated to The Strong museum hundreds of materials that document the Living Books' history, including games and company records from between and  In August , Kiplinger's Personal Finance wrote of the series, "there's not much demand for computer CD's yet, but I like that fact that Broderbund looks ahead".</p>
<p>Seuss of the digital age", as he had an "ear — and respect — for the tastes of kids". For Michael J. Himowitz at Tampa Bay Times , the series brought back the "old 'Gee whiz" reaction that he had lost over his decade spent playing and reviewing computer games.</p>
<p>Emergency Librarian wrote the series upheld the high standards of Broderbund. The series won many awards and its creators received letters from children and parents. Hyper Nexus noted that Living Books' reputation of ease and functionality led to consumers testing other Broderbund programs and the company achieving a strong market domination, a phenomenon they had earlier observed with 's The Print Shop.</p>
<p>Dyson, director of The Strong's International Center for the History of Electronic Games , said "Living Books was an innovator in the creation of interactive books and became a leader in the development of educational and entertaining software for young children". Schlchting acknowledges that Living Books became a household name, but "only after a struggle". Mantle, president and CEO, Wanderful reflected ""Living Books has such an amazing legacy, remembered by children, trusted by parents and embraced by the educational community" through "elegant, interactive-rich Over the years, Schlichting has had many people tell him that they learned English from Living Books.</p>
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<p>PlayStation Blog. Archived from the original on 23 May  Detroit: Become Human PlayStation 4. Sony Interactive Entertainment. Archived from the original on 8 April  Archived from the original on 25 July  Archived from the original on 21 June  Archived from the original on 24 May  Electronic Gaming Monthly. Archived from the original on 26 June  L'Obs in French. Archived from the original on 13 June  Ars Technica. Archived from the original on 27 October  Archived from the original on 26 April  The Verge.</p>
<p>Archived from the original on 17 June  Game Informer. Archived from the original on 14 June  Kotaku Australia. Retrieved 16 January  Le Monde in French. Archived from the original on 14 January  Archived from the original on 29 October  Archived from the original on 21 February  Hardcore Gamer. Archived from the original on 21 November  Archived from the original on 1 June  Archived from the original on 23 June  Archived from the original on 28 April  Archived from the original on 30 October  Archived from the original on 12 April  Archived from the original on 16 March  Detroit: Become Human - Warum eure Entscheidungen wichtiger sind, als je zuvor.</p>
<p>Archived from the original on 31 May  Archived from the original on 1 August  February  September  Nine News. Archived from the original on 4 December  Archived from the original on 5 April  Archived from the original on 14 April  Archived from the original on 23 March  Archived from the original on 7 June  Synchron Stage Vienna.</p>
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<p>JP : October 4, [1]. JP : September 15, [70]. NA : September 15, [70]. EU : September 15, [70]. JP : November 10, [71]. NA : November 10, [71]. EU : November 10, [71]. Main article: PlayStation Portable. PSP Go open position. Main article: PlayStation Vita. An original PlayStation controller. PlayStation Analog Joystick. Dual Analog Controller. An original PlayStation DualShock controller. DualShock 2 controller. DualShock 3 wireless controller.</p>
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<p>It's also worth noting that the Dual Shock 2 is a bit lighter than the original Dual Shock. Archived from the original on November 27,  Retrieved July 5,  March 10,  Archived from the original on March 15,  Retrieved March 11,  PlayStation Blog EU.</p>
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<p>Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Edutainment , interactive storybook. Wanderful Interactive spiritual successor. San Francisco. Living Books series Little Ark Interactive. Won []. Recommendation []. Won [] []. Marc Brown's Arthur's Birthday , Arthur series. Living Books: Dr. Seuss' Dr.</p>
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PlayStation was the brainchild of Ken Kutaragi, a Sony executive who managed one of the company's hardware engineering divisions and was later dubbed "The Father of the PlayStation".. Until , Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the Super . Jul 31,  · ご訪問ありがとうございます♡今回は彼氏の衝撃の事実を体験した話を描いていきます！こちらはInstagramでも更新予定の漫画です♪よかったらInstagramのフォローもお願い致します🙇‍♀️♡⬇︎はじめから読む⬇︎ ⬇︎前回の話はこちら⬇︎ それでは8話をどうぞ♡まさかの恋. Final Fantasy VII is a role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and is the first in the main series with a PAL release. The game's story follows Cloud Strife, a mercenary who joins .
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<p>Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit APU built upon the x architecture, which can theoretically peak at 1.</p>
<p>The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices " Remote Play " , the ability to stream gameplay online or to friends, with them controlling gameplay remotely "Share Play". The console's controller was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among other changes.</p>
<p>The PlayStation 4 was released to critical acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development , and for not imposing the restrictive digital rights management schemes like those originally announced by Microsoft for the Xbox One. Critics and third-party studios, before its launch, also praised the capabilities of the PlayStation 4 in comparison to its competitors; developers described the performance difference between the console and Xbox One as "significant" and "obvious".</p>
<p>Heightened demand also helped Sony top global console sales. By October , PS4 became the second-best-selling home game console of all time, behind the PlayStation 2. On September 7, , Sony unveiled the PlayStation 4 Slim, a smaller version of the console; and a high-end version called the PlayStation 4 Pro, which features an upgraded GPU and a higher CPU clock rate to support enhanced performance and 4K resolution in supported games.</p>
<p>Its successor, the PlayStation 5 , was released in November , with Sony discontinuing in Japan all PlayStation 4 models except the Slim version in January , with it still being produced in Western markets following their statement of 3-year support of PS4. According to lead architect Mark Cerny , development of Sony's fourth video game console began as early as  Less than two years earlier, the PlayStation 3 had been launched after months of delays due to issues with production.</p>
<p>In designing the system, Sony worked with software developer Bungie , who offered their input on the controller and how to make it better for shooting games. Besides its lower price point, Sony focused on the ease one would have in sharing media with the PS4. The console was released on November 15, , in the United States and Canada , followed by further releases on November 29,  Sony finalized a deal with the Chinese government in May to sell its products in mainland China, and the PS4 will be the first product to be released.</p>
<p>Kazuo Hirai , chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is obviously potentially a very large market for video game products I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China.</p>
<p>On June 10, , Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development. The new revision is a higher-end model that is meant to support gameplay in 4K. The new model will be sold alongside the existing model, and all existing software will be compatible between the two models.</p>
<p>In May , during a presentation to investors, Sony Interactive Entertainment CEO John Kodera stated that the PlayStation 4 was heading into the end of its lifecycle and that the company was anticipating decreasing year-over-year hardware sales. Besides helping to offset the PlayStation 5 shortage, this production method would help assure deals with its component providers for the PlayStation 5.</p>
<p>The technology in the PlayStation 4 is similar to the hardware found in modern personal computers. It is by far the most powerful APU we have built to date". It combines a central processing unit CPU and graphics processing unit GPU , as well as other components such as a memory controller and video decoder. Its read-only optical drive is capable of reading Blu-ray Discs at speeds of up to three times that of its predecessor.</p>
<p>The PS4 features a " Rest mode " feature. This places the console in a low-power state, while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state. The DualShock 4 is PlayStation 4's primary controller; it maintains a similar design to previous iterations of the DualShock series, but with additional features and design refinements.</p>
<p>A major addition to the DualShock 4 is a touchpad ; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button. The controller also features an internal speaker, and a headphone jack for headsets or headphones; the console is bundled with a pair of headset earbuds. The controller's motion tracking system is more sensitive than those of the PlayStation 3's controllers.</p>
<p>An LED "light bar" was additionally added to the front of the controller; it is designed to allow the PlayStation Camera accessory to further track its motion, but can also be used to provide visual effects and feedback within games such as, for instance, reflecting a player's low health by turning red. Although the PS4 and DualShock 4 continue to use Bluetooth for wireless connectivity, the console is incompatible with PlayStation 3 controllers.</p>
<p>A revision of the DualShock 4 was released alongside the "Slim" and Pro models in , and is bundled with these systems. It is largely identical to the original model, except that the touchpad now contains a "stripe" along the top which the light bar's LED can shine through, and the controller can communicate non-wirelessly when connected to the console over USB.</p>
<p>PlayStation Camera also features a four-channel microphone array, which helps reduce unwanted background noise and can be used for voice commands. PlayStation VR is a virtual reality system for PlayStation 4; it consists of a headset , which features a p display panel, LED lights on the headset that are used by PlayStation Camera to track its motion, and a control box that processes 3D audio effects , as well as video output to the external display either simulcasting the player's VR perspective, or providing an asymmetrical secondary perspective.</p>
<p>The console does not require an Internet connection for usage, although more functionality is available when connected.</p>
<p>The console introduces a customizable menu interface, the "PlayStation Dynamic Menu", featuring a variety of color schemes. Each player account has the option to share their real name with friends, or use a nickname in other situations when anonymity is important. Facebook profiles can be connected to PlayStation Network accounts, making it easier to recognize friends. The "What's New" activity feed includes shared media, recently played games, and other notifications.</p>
<p>The PlayStation Camera or a microphone enables the user to control the system using voice input. Players can command the interface to start a game, take screenshots, and save videos. Saying "PlayStation" initiates voice control, and "All Commands" displays a list of possible commands. The playing of CD is no longer supported, [] as the console no longer has a infrared nm laser. Smartphones and tablets can interact with the PlayStation 4 as second screen devices, and can also wake the console from sleep mode.</p>
<p>The update, released in April , allows for Remote Play functionality on computers running Windows 8. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome or not so awesome! Sony is focused on "social" aspects as a major feature of the console. Although the PS4 has improved social functionality, the features are optional and can be disabled.</p>
<p>Users have the option to create or join community groups based upon personal interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group chat and launch cooperative games. Sony stated that "communities are a good way to socialize with like-minded players", particularly when "you want to tackle a big multiplayer raid, but don't have enough friends available.</p>
<p>This, however, will not prevent users from communicating with their friends in private messaging or in group chats on the PlayStation Network. The DualShock 4 controller includes a "SHARE" button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing.</p>
<p>Media is uploaded seamlessly from the console to other PSN users or social networking sites such as Dailymotion , Facebook , Twitter and YouTube , or else users can copy media to a USB flash drive and upload to a social network or website of their preference. Subsequent updates have added options for picture-in-picture layouts, the ability to create photo collages and animated GIFs. Gamers can either watch live gameplay of games which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate silently, or broadcast their own gameplay live via DailyMotion , Twitch , [] Ustream , [23] Niconico , [] or YouTube Gaming , [] allowing for friends and members of the public to view and comment upon them from other web browsers and devices.</p>
<p>If a user is not screen-casting, a friend can send them a "Request to Watch" notification. Share Play allows users to invite an online friend to join their play session via streaming, even if they do not own a copy of the game.</p>
<p>Users can pass control of the game entirely to the remote user or partake in cooperative multiplayer as if they were physically present. Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game-defeating obstacle.</p>
<p>Share Play requires a PlayStation Plus subscription and can only be used for one hour at a time. PlayStation 4 games are distributed at retail on Blu-ray Disc , and digitally as downloads through the PlayStation Store.</p>
<p>Updates to games and system software are also downloaded in the background and while in standby. PlayStation 4 is not compatible with any game for older PlayStation consoles. In December , Andrew House indicated that Sony was planning to launch a cloud gaming service for the PS4 in North America within the third quarter of , with a European launch to follow in  At Consumer Electronics Show on January 7, , Sony unveiled PlayStation Now , a digital distribution service which will initially allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via a subscription, as a solution of no backwards compatibility on the hardware of the console.</p>
<p>Developers are fully involved, activated, discussed and doing really cool collaborative things. Pre-release reception to the console from developers and journalists was positive. Mark Rein of Epic Games praised the "enhanced" architecture of Sony's system, describing it as "a phenomenal piece of hardware".</p>
<p>Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge magazine, multiple game developers have described the difference as "significant" and "obvious". In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One.</p>
<p>In response to concerns surrounding the possibility of DRM measures to hinder the resale of used games and in particular, the initial DRM policies of Xbox One , which did contain such restrictions , Jack Tretton explicitly stated during Sony's E3 press conference that there would be "no restrictions" on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony was planning to disallow online passes as well, going on to say that the policies were designed to be "consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly".</p>
<p>GameSpot called the PlayStation 4 "the gamer's choice for next-generation", citing its price, lack of restrictive digital rights management , and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors. The PlayStation 4 has received very positive reviews by critics. Scott Lowe of IGN gave it an 8. He criticized the console's lack of software features and for underutilizing the DualShock 4's touch pad.</p>
<p>Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Demand for PlayStation 4 was strong.</p>
<p>In August , Sony announced the placement of over a million preorders for the console, [] while on the North American launch alone, one million PlayStation 4 consoles were sold. According to data released by Nielsen in August , nine months after the PS4 was released, thirty-one percent of its sales were to existing Wii and Xbox owners, none of whom had by then owned a PS3.</p>
<p>In its first sales announcement of , Sony confirmed on January 4 that it had sold-through  By October , the PS4 had sold  The PlayStation 4 has been produced in various models: the original, the Slim, and the Pro.</p>
<p>Successive models have added or removed various features, and each model has variations of Limited Edition consoles. On September 7, , Sony announced a hardware revision of the PlayStation 4, model number CUH, known colloquially as the PlayStation 4 Slim , which phased out the original model. It was released on September 15, , with a GB model at the same price as the original version of the PlayStation 4.</p>
<p>Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD Polaris architecture as well as several even beyond it".</p>
<p>The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter.</p>
<p>Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively so close [to 4K] that you wouldn't be able to see the difference". PS4 Pro supports Remote Play, Share Play, and streaming at up to p resolution at 60 frames per second, as well as capturing screenshots at p, and p video at 30 frames per second. The actual hardware specifications and performance remained the same as the original model, although it was found that the revised console has a slightly quieter fan profile than the original and as a result, operating at a slightly higher temperature under load than the CUH The revision has a different power supply which uses the same type of cord as the "Slim" model, and was shown to have further improvements to acoustics.</p>
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<p>Perform full PQ code editing, trim events from full-length media and add as new tracks, import regions from Sound Forge software as tracks, read and write CD text, master audio by applying over 20 real-time DirextX effects to events and the master output, and perform disc-at-once CD burning. Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.</p>
<p>Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness. Skip to main content. Available now. Qty: 1 2 Qty: 1. Includes initial monthly payment and selected options. Initial payment breakdown.</p>
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<p>Sony cd architect 5.2 free free payment security system encrypts your information during transmission. Learn more. Ships from. Sold by. Have one to sell? Sell on Amazon. Image Unavailable Image not available for Color:. Sony CD Architect 5. Visit the Sony Store. Note: After purchase, you can access the item in Your Orders. The number of computers eligible for installation may vary.</p>
<p>By placing your order, you agree to our Games and Software Terms of Use. This product is non-returnable and non-refundable. Note: Currently, this item is available only to customers located in the Sony cd architect 5.2 free free States.</p>
<p>Download size: 31 MB. Download time: 4 seconds on broadband, 1 hours, 15 minutes, 34 seconds on dial-up. Enhance your purchase. Customers also search Previous page. Next page. Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. Previous page. NCH Software. Customer reviews. How customer reviews and ratings work Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.</p>
<p>Learn more how customers reviews work on Amazon. Top reviews Most recent Top reviews. Top reviews from the United States. There was sony cd architect 5.2 free free problem filtering reviews right now. Please try again later. Verified Purchase. CD Architect is a product I've used for years. Not being able to access the usual plugins, was never a problem as I always did mastering outside the program. Not sure why, but suddenly, it came up as being unauthorized.</p>
<p>Reentering the authorization code, went nowhere. You'd think Sony would at least leave a server portal open, to service previous customers in sony cd architect 5.2 free free situations, but they didn't. Only recourse This isn't a complaint, just describing a situation. After purchase, waited for authorization codes to show up in email. Poked around further and according to Amazon, the authorization code could be found by accessing my "your software and games library.</p>
<p>Long Amazon chat ensued. The end of which, I was informed "the authorization code has to be issued by the developer, Sony! However, sure am curious how the more recent CD Architect buyers, got theirs authorized? Sony Architect is an excellent CD writing application with various qualitative functions that are easy to use. It's intuitive and works well with no sony cd architect 5.2 free free inconsistancies. Very easy for a beginner and even more so for the experienced.</p>
<p>The GUI is very professional and makes it simple to manipulate. I would have normally given this software 5 stars without thinking about it. The three stars have nothing to do with the product, and everything to do with the developer. Be careful what you do with it. If you have read this far, I sense you most likely know the score.</p>
<p>I have used this program for many years. However, I moved, bought a new computer and didn't have the original seriel number. Very easy and intuitive with many features, many of which I may never use. This is my favorite program for creating new CD's. Unless there is a workaround that I am not aware of. Excellent program at a very good price point. No other product on the market does what Sony CD Architect does.</p>
<p>The reason I purchased it is that my old computer crashed and I had not saved my license key or the software installation app, and did not remember where I bought from many years ago. So, I opted to buy a new copy for my new PC. I was so grateful to be able to find this program here. I couldn't find it anywhere else.</p>
<p>I started using this program back in the oughts to create audio programming for radio and podcasts. It didn't survive a computer upgrade a couple of years ago, so I was thrilled when I found that I could sony cd architect 5.2 free free and download CD Architect.</p>
<p>The software is not compatible with windows 10 causes the system to crash when attempting to burn a CD. Tried on two different systems and both crashed when I attempted to burn a project. Sony provides no software support for CD Architect the application in not even listed on their support Site. The forums have many comments complaining about the same issues. This is a SCAM don't buy One person found this helpful.</p>
<p>An inexpensive program for creating CDs when preparing them for mastering. Create CDs with or without gaps between songs and especially well suited for preparing live CDs. Capable of labeling song names, CD names etc I marked this program sony cd architect 5.2 free free four because it has changed very little since the early s when I last used but it still quite powerful.</p>
<p>It works exactly as I had wanted. The program is old with no updates. I lost my original code and needed the program. It was worth buying again. No other program I know has similar functions. See all reviews. Your recently viewed items and featured recommendations. Back to top. Get to Know Us.</p>
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Sony cd architect 5.2 free free multiple takes of a song to use in your project before burning. Your computer will be at risk getting infected with spyware, adware, viruses, worms, trojan horses, dialers, etc while you are searching and browsing these illegal sites which distribute a so called keygen, key generator, pirate key, serial number, warez full version or crack for Sony CD Architect 5. Desktop Enhancements. Record audio, mix music, vocal, and audio tracks to fdee professional recordings.
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<p>Creating a professional sounding audio CD is not just about putting a blank disc in your CD burner and starting Nero. To create professional results, you need to refine the audio so that your audio levels are precise, especially if you're creating a musical CD. Be warned though, this is not a program for the faint hearted and you'll need some experience in audio engineering or mixing to use it.</p>
<p>With Sony CD Architect, you can perform full PQ code editing, apply effects, create customized crossfades, and generate disc-at-once premasters suitable for professional replication. There are a multitude of special effects that you can apply including EQ, compression, reverb, and noise gating. You can apply effects to individual tracks, sections of a track, or the master bus itself.</p>
<p>You can edit soundwaves in minute cv as it allows you to zoom right-in on waves and perform precise, real-time edits, fades and crossfades. You can invert audio phases, normalize tracks, and perform audio scrubbing - even apply real-time pitch changes and time stretching.</p>
<p>The amount of features and options in Sony CD Architect is in fact mind boggling and for anyone interested in producing a professional music album, an essential tool. CD Architect software provides the most precise audio CD mastering and burning tools available. Arrange your Sony cd architect 5.2 free free Archirect project using simple drag-and-drop operations.</p>
<p>Produce complex crossfades and DJ-style megamixes. Generate multiple takes of a song to use in your project before burning. Create live-style CDs with audio in the time between tracks, apply volume envelopes and event ASR envelopes — even create hidden tracks. Sony CD Architect is the blast of programs available that actually does an excellent job.</p>
<p>The layout and use is easy and quick to use. Liquid Rhythm is a beat sony cd architect 5.2 free free, sequencer, and software controller for MIDI-based music production. DX Reverb-Windows is designed to create unique and rich sound files.</p>
<p>Laws concerning the use of this software vary from country to country. We do not encourage or condone arcuitect use of this program sony cd architect 5.2 free free it is in violation of these laws. In Softonic we scan all the files hosted on our sony cd architect 5.2 free free to sony cd architect 5.2 free free and avoid any potential harm for your device.</p>
<p>Our team performs checks each time a new file is uploaded and periodically reviews files to confirm or update their sont. This comprehensive process allows us to set a status for any downloadable file as follows:.</p>
<p>We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected. Based on our scan system, we have determined that these flags are possibly false positives. It means a benign program is wrongfully flagged sony cd architect 5.2 free free malicious due to an overly broad detection signature or algorithm used in an antivirus program.</p>
<p>What do you think about Sony CD Architect? Do you recommend it? Sony CD Architect for Windows. Softonic review Create high quality CDs with this burning app Creating a professional sounding audio CD is archtiect just about putting a blank disc in your CD burner and starting Nero. Sony Photo Go 1. Burrrn 1. Your review for Sony CD Architect. Leave a review. This is embarrassing Try this instead.</p>
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